Difference between revisions of "RestoreActorValue"
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imported>Quetzilla m (→Reference) |
imported>Jduvall m (→See Also) |
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Line 25: | Line 25: | ||
[[GetActorValueInfo]]<br> | [[GetActorValueInfo]]<br> | ||
[[GetBaseActorValue]]<br> | [[GetBaseActorValue]]<br> | ||
[[GetPermanentActorValue]]<br> | |||
[[ModActorValue]]<br> | [[ModActorValue]]<br> | ||
[[SetActorValue]]<br> | [[SetActorValue]]<br> |
Revision as of 16:19, 16 June 2009
Description
RestoreActorValue is called on a Reference and takes two parameters, an ActorValue and a value. The Function alters the damage modifier of a given actor value. The damage modifier is always a negative number, or zero if there is no damage to the actor value. RestoreActorValue will increase the modifier by the given amount or to 0.
Syntax
[ActorREF.]RestoreActorValue ActorValue value or [ActorREF.]RestoreAV ActorValue value
Examples
BuddyRef.RestoreActorValue Health 20
If Buddy has 10 points of health, adds 0 to the damage modifier, because it cannot go above zero GetActorValue health returns 10.
Notes
- Function also accepts floating point numbers.
See Also
Stats List
DamageActorValue
ForceActorValue
GetActorValue
GetActorValueInfo
GetBaseActorValue
GetPermanentActorValue
ModActorValue
SetActorValue
Reference
None provided.