Difference between revisions of "OnHitWith"
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Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/index.php?title=OnHitWith OnHitWith]. | Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/index.php?title=OnHitWith OnHitWith]. | ||
=='''Description'''== | |||
This block will run when the scripted target is hit by a weapon. If the parameter is left blank, a hit with any weapon will make it run. | |||
=='''Syntax'''== | |||
Begin OnHitWith ''WeaponID'' | |||
=='''Examples'''== | |||
begin OnHitWith '';makes the calling actor play an animation, like the targets at the beginning of Fallout 3'' | |||
if isAnimPlaying == 0 | |||
PlayGroup Forward 1 | |||
endif | |||
end | |||
begin OnHitWith WeapPowerFist '';removes caps when the calling actor is hit'' | |||
Player.Removeitem Caps001 10 | |||
end | |||
==See Also== | |||
*[[OnHit]] | |||
[[Category:Blocktypes]] | |||
==Notes== | ==Notes== | ||
*Formlists may be passed as a parameter. | *Formlists may be passed as a parameter. | ||
Latest revision as of 14:52, 10 December 2015
Link to TES4 Construction Set Wiki: OnHitWith.
Description[edit | edit source]
This block will run when the scripted target is hit by a weapon. If the parameter is left blank, a hit with any weapon will make it run.
Syntax[edit | edit source]
Begin OnHitWith WeaponID
Examples[edit | edit source]
begin OnHitWith ;makes the calling actor play an animation, like the targets at the beginning of Fallout 3 if isAnimPlaying == 0 PlayGroup Forward 1 endif end
begin OnHitWith WeapPowerFist ;removes caps when the calling actor is hit Player.Removeitem Caps001 10 end
See Also[edit | edit source]
Notes[edit | edit source]
- Formlists may be passed as a parameter.