Difference between revisions of "Message"
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imported>Qazaaq (quickly writing down some things about the MESG form) |
imported>Henning (Added Icon description) |
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[[Image:Message Properties.png|200px|thumb|right|The Message Properties]]A Message can be displayed with the [[ShowMessage]] function. | [[Image:Message Properties.png|200px|thumb|right|The Message Properties]]A Message can be displayed with the [[ShowMessage]] function. | ||
==Flags== | ==Flags== | ||
*'''Message Box:''' When checked the message is displayed as | *'''Message Box:''' When checked the message is displayed as a dialog box that pauses the game and waits for a response. Otherwise the message will be briefly displayed at the top left of the screen. | ||
*'''Auto-display:''' | *'''Auto-display:''' | ||
==Fields== | ==Fields== | ||
*'''ID:''' The ID of the message. | *'''ID:''' The ID of the message. | ||
*'''Icon:''' | *'''Icon:''' The image that appears with a non-dialog box message. When "NONE" is selected, glow_message_vaultboy_neutral is displayed as default. | ||
*'''Title:''' The title of the message. | *'''Title:''' The title of the message. | ||
*'''Display Time:''' | *'''Display Time:''' The number of seconds the message will be displayed. Only applicable when the message box option is unchecked. | ||
*'''Message Text:''' The text displayed on the message. | *'''Message Text:''' The text displayed on the message. Messages greater than 1023 characters will cause a Crash To Desktop (CTD). You'll need to separate longer messages across multiple Message objects if needed. | ||
*'''Menu Buttons:''' A list of buttons on the message form. Right click to create a new one. | *'''Menu Buttons:''' A list of buttons on the message form. Right click to create a new one. | ||
*'''Item Text:''' The text on the selected button. | *'''Item Text:''' The text on the selected button. |
Latest revision as of 19:05, 18 November 2011
This article is incomplete. You can help by filling in any blank descriptions. Further information might be found in a section of the discussion page. Please remove this message when no longer necessary. |
A Message can be displayed with the ShowMessage function.
Flags[edit | edit source]
- Message Box: When checked the message is displayed as a dialog box that pauses the game and waits for a response. Otherwise the message will be briefly displayed at the top left of the screen.
- Auto-display:
Fields[edit | edit source]
- ID: The ID of the message.
- Icon: The image that appears with a non-dialog box message. When "NONE" is selected, glow_message_vaultboy_neutral is displayed as default.
- Title: The title of the message.
- Display Time: The number of seconds the message will be displayed. Only applicable when the message box option is unchecked.
- Message Text: The text displayed on the message. Messages greater than 1023 characters will cause a Crash To Desktop (CTD). You'll need to separate longer messages across multiple Message objects if needed.
- Menu Buttons: A list of buttons on the message form. Right click to create a new one.
- Item Text: The text on the selected button.
- Item Conditions: A list of tests that have to pass for the selected button to show.