Difference between revisions of "Message"

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imported>Qazaaq
(quickly writing down some things about the MESG form)
 
imported>Henning
(Added Icon description)
 
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[[Image:Message Properties.png|200px|thumb|right|The Message Properties]]A Message can be displayed with the [[ShowMessage]] function.
[[Image:Message Properties.png|200px|thumb|right|The Message Properties]]A Message can be displayed with the [[ShowMessage]] function.
==Flags==
==Flags==
*'''Message Box:''' When checked the message is displayed as in a box instead of at the top of the screen.
*'''Message Box:''' When checked the message is displayed as a dialog box that pauses the game and waits for a response.  Otherwise the message will be briefly displayed at the top left of the screen.
*'''Auto-display:'''
*'''Auto-display:'''


==Fields==
==Fields==
*'''ID:''' The ID of the message.
*'''ID:''' The ID of the message.
*'''Icon:'''  
*'''Icon:''' The image that appears with a non-dialog box message. When "NONE" is selected, glow_message_vaultboy_neutral is displayed as default.
*'''Title:''' The title of the message.
*'''Title:''' The title of the message.
*'''Display Time:'''
*'''Display Time:''' The number of seconds the message will be displayed.  Only applicable when the message box option is unchecked.
*'''Message Text:''' The text displayed on the message.
*'''Message Text:''' The text displayed on the message. Messages greater than 1023 characters will cause a Crash To Desktop (CTD). You'll need to separate longer messages across multiple Message objects if needed.
*'''Menu Buttons:''' A list of buttons on the message form. Right click to create a new one.
*'''Menu Buttons:''' A list of buttons on the message form. Right click to create a new one.
*'''Item Text:''' The text on the selected button.
*'''Item Text:''' The text on the selected button.

Latest revision as of 19:05, 18 November 2011

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The Message Properties

A Message can be displayed with the ShowMessage function.

Flags[edit | edit source]

  • Message Box: When checked the message is displayed as a dialog box that pauses the game and waits for a response. Otherwise the message will be briefly displayed at the top left of the screen.
  • Auto-display:

Fields[edit | edit source]

  • ID: The ID of the message.
  • Icon: The image that appears with a non-dialog box message. When "NONE" is selected, glow_message_vaultboy_neutral is displayed as default.
  • Title: The title of the message.
  • Display Time: The number of seconds the message will be displayed. Only applicable when the message box option is unchecked.
  • Message Text: The text displayed on the message. Messages greater than 1023 characters will cause a Crash To Desktop (CTD). You'll need to separate longer messages across multiple Message objects if needed.
  • Menu Buttons: A list of buttons on the message form. Right click to create a new one.
  • Item Text: The text on the selected button.
  • Item Conditions: A list of tests that have to pass for the selected button to show.

See Also[edit | edit source]