Difference between revisions of "IsPlayable"

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imported>Odessa
(Correction- only works for armor)
imported>Pintocat
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{{Function
{{Function
  |origin = NVSE
  |origin = NVSE
  |summary = Returns true (1) if the specified armor or [[calling reference]] has the playable flag. Always returns true if called with a non-armor item. Added by NVSE 4.2.
  |summary = Returns true (1) if the specified form or [[calling reference]], which may be an armor, weapon, ammo or race, has the playable flag. Added by NVSE 4.2 (see notes).
  |name = IsPlayable
  |name = IsPlayable
  |referenceType = reference
  |referenceType = reference
Line 7: Line 7:
  |arguments = {{FunctionArgument
  |arguments = {{FunctionArgument
   |Name = ToCheck
   |Name = ToCheck
   |Type = Armor
   |Type = form
   |Optional = y
   |Optional = y
   }}
   }}
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==Example==
==Example==
<pre>
<pre>
if IsPlayable SomeArmor
if IsPlayable Weap10mmPistol
     ; The armor is playable
     ; The weapon is playable
endif
endif
</pre>
</pre>
 
==Form Types==
These form types can be Playable:
<pre>10: Hair (not supported by this function; see LNIsPlayable)
11: Eyes (not supported by this function; see LNIsPlayable)
12: Race
24: Armor
40: Weapon
41: Ammo
86: Perk (not supported by this function; see LNIsPlayable)</pre>
==Note==
* In NVSE 4.2, this function only worked for armor- 4.5.7 has expanded it to work with weapons and ammo as well.
* Since NVSE 5.0.2, this function also supports races.
==See Also==
==See Also==
*[[SetIsPlayable]]
*[[SetIsPlayable]]
*[[IsQuestItem]]
*[[IsQuestItem]]
*[[GetWeaponFlags1]] (allows checking the playable flag for weapons)
*[[GetWeaponFlags1]]
[[Category:Functions_(NVSE)]]
[[Category:Functions_(NVSE)]]

Latest revision as of 10:49, 26 January 2017

< [[::Category:Functions|Category:Functions]]

A function added by the New Vegas Script Extender.

Description

Returns true (1) if the specified form or calling reference, which may be an armor, weapon, ammo or race, has the playable flag. Added by NVSE 4.2 (see notes).

Syntax

[help]
(bool) IsPlayable ToCheck:form

Example

if IsPlayable Weap10mmPistol
    ; The weapon is playable
endif

Form Types

These form types can be Playable:

10: Hair (not supported by this function; see LNIsPlayable)
11: Eyes (not supported by this function; see LNIsPlayable)
12: Race
24: Armor
40: Weapon
41: Ammo
86: Perk (not supported by this function; see LNIsPlayable)

Note

  • In NVSE 4.2, this function only worked for armor- 4.5.7 has expanded it to work with weapons and ammo as well.
  • Since NVSE 5.0.2, this function also supports races.

See Also