Difference between revisions of "IsPlayable"
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imported>Odessa (Created page with "{{Function |origin = NVSE |summary = Returns true if the specified object has the playable flag. Always returns false if the item can not be flagged as playable in the edito...") |
imported>Pintocat m |
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{{Function | {{Function | ||
|origin = NVSE | |origin = NVSE | ||
|summary = Returns true if the specified | |summary = Returns true (1) if the specified form or [[calling reference]], which may be an armor, weapon, ammo or race, has the playable flag. Added by NVSE 4.2 (see notes). | ||
|name = IsPlayable | |name = IsPlayable | ||
|referenceType = reference | |||
|returnType = bool | |returnType = bool | ||
|arguments = {{FunctionArgument | |arguments = {{FunctionArgument | ||
|Name = | |Name = ToCheck | ||
|Type = | |Type = form | ||
|Optional = y | |||
}} | }} | ||
|referenceType = }} | |referenceType = }} | ||
==Example== | ==Example== | ||
<pre> | <pre> | ||
if IsPlayable | if IsPlayable Weap10mmPistol | ||
; The | ; The weapon is playable | ||
endif | endif | ||
</pre> | </pre> | ||
==Form Types== | |||
These form types can be Playable: | |||
<pre>10: Hair (not supported by this function; see LNIsPlayable) | |||
11: Eyes (not supported by this function; see LNIsPlayable) | |||
12: Race | |||
24: Armor | |||
40: Weapon | |||
41: Ammo | |||
86: Perk (not supported by this function; see LNIsPlayable)</pre> | |||
==Note== | |||
* In NVSE 4.2, this function only worked for armor- 4.5.7 has expanded it to work with weapons and ammo as well. | |||
* Since NVSE 5.0.2, this function also supports races. | |||
==See Also== | ==See Also== | ||
*[[SetIsPlayable]] | |||
*[[IsQuestItem]] | *[[IsQuestItem]] | ||
*[[GetWeaponFlags1]] | |||
[[Category:Functions_(NVSE)]] | [[Category:Functions_(NVSE)]] |
Latest revision as of 10:49, 26 January 2017
< [[::Category:Functions|Category:Functions]]
A function added by the New Vegas Script Extender.
Description
Returns true (1) if the specified form or calling reference, which may be an armor, weapon, ammo or race, has the playable flag. Added by NVSE 4.2 (see notes).
Syntax
(bool) IsPlayable ToCheck:form
Example
if IsPlayable Weap10mmPistol ; The weapon is playable endif
Form Types
These form types can be Playable:
10: Hair (not supported by this function; see LNIsPlayable) 11: Eyes (not supported by this function; see LNIsPlayable) 12: Race 24: Armor 40: Weapon 41: Ammo 86: Perk (not supported by this function; see LNIsPlayable)
Note
- In NVSE 4.2, this function only worked for armor- 4.5.7 has expanded it to work with weapons and ammo as well.
- Since NVSE 5.0.2, this function also supports races.