Difference between revisions of "IsEquipped"
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imported>Odessa (Created. source nvse_whatsnew) |
imported>Odessa (usage note) |
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{{Function | {{Function | ||
|origin = NVSE | |origin = NVSE | ||
|summary = Returns true (1) if the calling | |summary = Returns true (1) if the [[calling reference]] is currently equipped by its owner. Added by NVSE 4.5. | ||
|name = IsEquipped | |name = IsEquipped | ||
|returnType = bool | |returnType = bool | ||
|referenceType = reference | |referenceType = reference | ||
|arguments = | |arguments = | ||
|example = | |example = }} | ||
==Example== | |||
<pre> | |||
ref rItem | |||
foreach rItem <- PlayerREF | |||
if rItem.IsEquipped | |||
; do something | ; do something | ||
endif | |||
loop | |||
</pre> | |||
==Usage Note== | |||
*As of NVSE 4.5.7, this function must be called on an inventory <b>reference</b>. You can obtain a (temporary) inventory reference using a [[foreach]] loop on a container, or functions such as [[GetInvRefsForItem]], [[GetFirstRefForItem]], or [[CreateTempRef]]. | |||
==See Also== | ==See Also== | ||
*[[EquipMe]] | *[[EquipMe]] | ||
*[[UnequipMe]] | *[[UnequipMe]] | ||
*[[EquipItem2]] | *[[EquipItem2]] | ||
*[[GetEquippedObject]] | |||
[[Category:Functions_(NVSE)]] | [[Category:Functions_(NVSE)]] |
Latest revision as of 03:15, 21 September 2014
< [[::Category:Functions|Category:Functions]]
A function added by the New Vegas Script Extender.
Description
Returns true (1) if the calling reference is currently equipped by its owner. Added by NVSE 4.5.
Syntax
(bool) reference.IsEquipped
Example
ref rItem foreach rItem <- PlayerREF if rItem.IsEquipped ; do something endif loop
Usage Note
- As of NVSE 4.5.7, this function must be called on an inventory reference. You can obtain a (temporary) inventory reference using a foreach loop on a container, or functions such as GetInvRefsForItem, GetFirstRefForItem, or CreateTempRef.