Difference between revisions of "ImpactDataSet"
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imported>Syn23 (Removed from Miscellaneous category.) |
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**'''Type:''' The material type (stone, dirt, metal, wood, etc.). | **'''Type:''' The material type (stone, dirt, metal, wood, etc.). | ||
**'''EditorID:''' The [[ImpactData]] object used for that material type. To select the corresponding ImpactData object, right-click the line in the window and select "New" to bring up a list. | **'''EditorID:''' The [[ImpactData]] object used for that material type. To select the corresponding ImpactData object, right-click the line in the window and select "New" to bring up a list. | ||
=='''See Also'''== | =='''See Also'''== | ||
[[ImpactData]] | [[ImpactData]] | ||
[[Category:Special Effect]] | [[Category:Special Effect]] |
Latest revision as of 05:53, 26 March 2009
Impact Data Sets are assigned to objects such as weapons to establish how they visually alter the environment. For example, a rifle visually alters the environment by placing a decal on that object at the point of impact. The material type of the damaged object determines which Impact Data object is used. The Impact Data object contains the full description of the decal, including any sound it might make.
ImpactDataSet Dialog[edit | edit source]
- ID: Unique identifier for the set.
- Impact Data List: Each material type has a corresponding ImpactData object.
- Type: The material type (stone, dirt, metal, wood, etc.).
- EditorID: The ImpactData object used for that material type. To select the corresponding ImpactData object, right-click the line in the window and select "New" to bring up a list.