Difference between revisions of "HasVariable"
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imported>Odessa (Created (source, whatsnew, obsedocs + personal usage)) |
imported>Odessa m (+see also) |
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{{Function | {{Function | ||
|origin = NVSE | |origin = NVSE | ||
|summary = Returns true if the specified object's script has a variable of the specified name. Works | |summary = Returns true (1) if the specified object's script has a variable of the specified name. Works for any scriptable object for all variable types. Added by NVSE V4.1. | ||
|name = HasVariable | |name = HasVariable | ||
|returnType = bool | |returnType = bool | ||
Line 10: | Line 10: | ||
|Name = Parent | |Name = Parent | ||
|Type = Object | |Type = Object | ||
|Optional = y | |||
}} | }} | ||
|referenceType = | |referenceType = ref | ||
}} | |||
==Example== | |||
<pre> | |||
ref rActor | |||
if rActor.HasVariable "Waiting" | |||
; Set or get it, etc | ; Set or get it, etc | ||
endif | |||
; Alternatively, (or required if rActor holds a base form): | |||
if HasVariable "Waiting", rActor | |||
</pre> | |||
==See Also== | ==See Also== | ||
*[[ShowVars]] / [[Con_ShowVars]] to print all variables and values to the console | |||
*[[GetVariable]] (to retrieve the actual value of a numeric variable) | *[[GetVariable]] (to retrieve the actual value of a numeric variable) | ||
*[[GetRefVariable]] (as above for ref variables) | *[[GetRefVariable]] (as above for ref variables) | ||
Line 23: | Line 33: | ||
*[[SetVariable]] (Added by NVSE 4.5.6) | *[[SetVariable]] (Added by NVSE 4.5.6) | ||
*[[SetRefVariable]] (Aded by NVSE 4.5.6) | *[[SetRefVariable]] (Aded by NVSE 4.5.6) | ||
*[[Associating data with a reference]] | |||
[[Category:Functions_(NVSE)]] | [[Category:Functions_(NVSE)]] | ||
[[Category:Script Functions]] |
Latest revision as of 19:19, 30 August 2014
< [[::Category:Functions|Category:Functions]]
A function added by the New Vegas Script Extender.
Description
Returns true (1) if the specified object's script has a variable of the specified name. Works for any scriptable object for all variable types. Added by NVSE V4.1.
Syntax
(bool) ref.HasVariable VarName:string Parent:Object
Example
ref rActor if rActor.HasVariable "Waiting" ; Set or get it, etc endif ; Alternatively, (or required if rActor holds a base form): if HasVariable "Waiting", rActor
See Also
- ShowVars / Con_ShowVars to print all variables and values to the console
- GetVariable (to retrieve the actual value of a numeric variable)
- GetRefVariable (as above for ref variables)
- GetArrayVariable (and for arrays)
- SetVariable (Added by NVSE 4.5.6)
- SetRefVariable (Aded by NVSE 4.5.6)
- Associating data with a reference