Difference between revisions of "GetNthModName"
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imported>Odessa (created) |
imported>Odessa m |
||
Line 12: | Line 12: | ||
string_var mod_2A | string_var mod_2A | ||
let mod_2A := GetNthModName 42 | let mod_2A := GetNthModName 42 | ||
; mod_2A == "SomeFoxyModName.esp" | |||
</pre> | </pre> | ||
==Note== | ==Note== | ||
Line 17: | Line 19: | ||
==See Also== | ==See Also== | ||
*[[GetModIndex]] (the reverse, to get the index from the name) | *[[GetModIndex]] (the reverse, to get the index from the name) | ||
*[[GetSourceModIndex]] (get index for a form) | |||
*[[GetNumLoadedMods]] | *[[GetNumLoadedMods]] | ||
*[[GetModLocalData]] | *[[GetModLocalData]] |
Latest revision as of 17:39, 21 July 2014
< [[::Category:Functions|Category:Functions]]
A function added by the New Vegas Script Extender.
Description
Returns the filename of the active mod loaded at the specified index.
Syntax
(string) GetNthModName ModIndex:int
Example
string_var mod_2A let mod_2A := GetNthModName 42 ; mod_2A == "SomeFoxyModName.esp"
Note
- The index is specified as an int, not a hexadecimal string.
See Also
- GetModIndex (the reverse, to get the index from the name)
- GetSourceModIndex (get index for a form)
- GetNumLoadedMods
- GetModLocalData