Difference between revisions of "GetCreatureDamage"
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{{Function | {{Function | ||
|origin = | |origin = JIP | ||
|summary = Returns a creature's melee attack damage | |summary = Returns a creature's melee attack damage. | ||
|name = GetCreatureDamage | |name = GetCreatureDamage | ||
|returnType = damage:int | |returnType = damage:int | ||
Line 15: | Line 15: | ||
GetCreatureDamage Rex | GetCreatureDamage Rex | ||
}} | }} | ||
==Notes== | |||
*This attribute is only applicable to creatures that are unarmed and attack using parts of their skeleton. | |||
==See Also== | ==See Also== | ||
*[[SetCreatureDamage]] | *[[SetCreatureDamage]] | ||
[[Category:Functions_(JIP)]] | [[Category:Functions_(JIP)]] | ||
[[Category:Actor Functions (JIP)]] |
Latest revision as of 14:03, 30 March 2015
< [[::Category:Functions|Category:Functions]]
A function added by the JIP NVSE Plugin.
Description
Returns a creature's melee attack damage.
Syntax
(damage:int) reference.GetCreatureDamage baseForm:ref
Example
RexRef.GetCreatureDamage
GetCreatureDamage Rex
Notes
- This attribute is only applicable to creatures that are unarmed and attack using parts of their skeleton.