Difference between revisions of "Derived Skill Settings"
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imported>SnakeChomp (Move fAVDTagSkillBonus documentation here) |
imported>SnakeChomp m (Fix iLevelUpSkillPointsBase default value) |
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(3 intermediate revisions by the same user not shown) | |||
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{{ | {{Bc|Settings}} | ||
| | These settings are used when calculating certain [[ActorValue|actor values]], such as your characters melee weapon skill value. | ||
| | |||
| | {{SettingGroupHeader}} | ||
| | {{SettingGroupSetting | ||
| | |Name = fAVDSkillPrimaryBonusMult | ||
| | |Default = 2.0 | ||
| | |Description = For each point in a [[SPECIAL]] Primary Statistic (other than Luck), the linked [[Stats_List#Skills|Skill]] is increased by this much. | ||
| | }} | ||
| | {{SettingGroupSetting | ||
| | |Name = fAVDSkillLuckBonusMult | ||
| | |Default = 0.5 | ||
| | |Description = For each point of Luck, all [[Stats_List#Skills|Skills]] are increased by this much. | ||
|}} | }} | ||
{{SettingGroupSetting | |||
|Name = fAVDSkill''SKILLNAME''Base | |||
|Default = 2.0 | |||
|Description = The base value of the ''SKILLNAME'' skill is set to this. | |||
}} | |||
{{SettingGroupSetting | |||
|Name = fAVDTagSkillBonus | |||
|Default = 15 | |||
|Description = This setting controls how many bonus points are given to a skill chosen as a tag skill. '''Note:''' if this setting is updated while the pipboy is open, the skill display will not reflect the updated value until the pipboy is reopened. | |||
}} | |||
{{SettingGroupSetting | |||
|Name = iSkillPointsTagSkillMult | |||
|Default = 1 | |||
|Description = Tagged skills gain this many skill points per point spent on them when leveling up. | |||
}} | |||
{{SettingGroupSetting | |||
|Name = iLevelUpSkillPointsBase | |||
|Default = 11 | |||
|Description = The base number of skill points available during level up before intelligence and perk bonuses | |||
}} | |||
{{SettingGroupSetting | |||
|Name = iLevelUpSkillPointsInterval | |||
|Default = 1 | |||
|Description = This value is multiplied with the player's intelligence value to determine the number of bonus skill points gained from intelligence when leveling. '''Note:''' The player's intelligence value is decreased by 1 before being multiplied by this value. | |||
}} | |||
{{SettingGroupFooter}} |
Latest revision as of 19:01, 10 January 2009
< [[::Settings|Settings]]
These settings are used when calculating certain actor values, such as your characters melee weapon skill value.
Setting | Default | Description |
fAVDSkillPrimaryBonusMult | 2.0 | For each point in a SPECIAL Primary Statistic (other than Luck), the linked Skill is increased by this much. |
fAVDSkillLuckBonusMult | 0.5 | For each point of Luck, all Skills are increased by this much. |
fAVDSkillSKILLNAMEBase | 2.0 | The base value of the SKILLNAME skill is set to this. |
fAVDTagSkillBonus | 15 | This setting controls how many bonus points are given to a skill chosen as a tag skill. Note: if this setting is updated while the pipboy is open, the skill display will not reflect the updated value until the pipboy is reopened. |
iSkillPointsTagSkillMult | 1 | Tagged skills gain this many skill points per point spent on them when leveling up. |
iLevelUpSkillPointsBase | 11 | The base number of skill points available during level up before intelligence and perk bonuses |
iLevelUpSkillPointsInterval | 1 | This value is multiplied with the player's intelligence value to determine the number of bonus skill points gained from intelligence when leveling. Note: The player's intelligence value is decreased by 1 before being multiplied by this value. |