Difference between revisions of "Creating a New Base Object"

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imported>Haama
(Oops, should be a noinclude)
imported>Haama
 
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There are 2 ways to create a new base object:
<noinclude>There are 2 ways to create a new base object:
#New object - if you want an icon and/or model, the file will need to be unpacked from the .bsa.
#New object - if you want an icon and/or model, the file will need to be unpacked from the .bsa.
#Copy another object - will copy the icon and model from the original object, so the file doesn't need to be unpacked.
#Copy another object - will copy the icon and model from the original object, so the file doesn't need to be unpacked.
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{{:Object Window/Create Copy}}
{{:Object Window/Create Copy}}


<noinclude>[[Category:Standardized Snippets]]</noinclude>
[[Category:Standardized Snippets]]</noinclude><includeonly>{{:Object Window/Create Copy}}</includeonly>

Latest revision as of 14:32, 10 January 2009

There are 2 ways to create a new base object:

  1. New object - if you want an icon and/or model, the file will need to be unpacked from the .bsa.
  2. Copy another object - will copy the icon and model from the original object, so the file doesn't need to be unpacked.

New object[edit | edit source]

  1. In the Object Window, select the type of object you want from the treed-list on the left (i.e., Activator, Spell, Key)
  2. Press Insert or right-click in the right window and select New
  • Note that this object won't have a model or icon. You can set it manually, but this also requires copying the file from the .bsa file to the appropriate directory. It is much easier to create a copy of an item with the desired model and icon.

Copied object[edit | edit source]

Changing the EditorID will allow you to copy a base object

  1. Select the base object with the icon and model you would like your new base object to have
    • You can check the icon and model by double-clicking the base object
  2. "Change" the EditorID of the base object
    • Click the EditorID of the base object once to hightlight it, and then again to change it, then give it a new EditorID and press Enter
    • You can also change it in the Edit menu
      1. Right-click on it and select edit or double-click it
      2. Once in the edit menu, change the EditorID and press OK
  3. You should see the dialogue
    Create a new object?
    No will rename this object
    • Select "Yes"
  4. If necessary, make any further changes to the new base object through the Edit Menu