Difference between revisions of "Cell Lighting"
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*'''Lighting Template''' | *'''Lighting Template''' | ||
**'''Template:''' Select from a predefined list of Lighting Templates. These can be edited under World/Lighting Templates. | **'''Template:''' Select from a predefined list of [[Lighting Template|Lighting Templates]]. These can be edited under World/Lighting Templates. | ||
**'''Inherit:''' Select any of these check boxes to override the Lighting Template. This will enable the fields below to be edited. | **'''Inherit:''' Select any of these check boxes to override the Lighting Template. This will enable the fields below to be edited. | ||
Latest revision as of 12:05, 25 October 2009
Cell Lighting Tab[edit | edit source]
- Lighting Template
- Template: Select from a predefined list of Lighting Templates. These can be edited under World/Lighting Templates.
- Inherit: Select any of these check boxes to override the Lighting Template. This will enable the fields below to be edited.
- Ambient: Select color of the ambient light.
- Fog: Select the color of the fog.
- Fog Near: Sets the distance at which the fog begins.
- Fog Far: Sets the distance at which the fog reaches 100 percent.
- Fog Power: Edits the fog's curve. A value of 1 is linear, less that one pushes the curve toward the near value, and a value above 1 pushes the curve toward the far value.
- Clip Distance: Sets the distance of the clipping plane in an interior. Anything past this value will not be displayed.
- Directional: Select color of directional light.
- Rotation: Select the angle of the directional light.
- Fade:
- Behave Like Exterior: Check to make a "fake exterior", with no landscape but sky and weather.
- Climate: Select the climate for a "fake exterior" interior cell.