Difference between revisions of "Auto Aim Settings"
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|Name = fAutoAimMaxDistance | |Name = fAutoAimMaxDistance | ||
|Default = 1800 | |Default = 1800 | ||
|Description = This setting affects the maximum range at which auto aim will activate. The higher this value the further away your bullets will be guided to the cross-hair. Setting this value lower than the default 1800 is not recommended as it will cause your aim to become "broken". Higher values will allow weapons to hit targets further away with more real-time accuracy (this is different than weapon spread). The distance of this setting appears to originate from where the camera is situated and NOT from where the actor is situated. Every 128 units is equal to six feet, or | |Description = This setting affects the maximum range at which auto aim will activate. The higher this value the further away your bullets will be guided to the cross-hair. Setting this value lower than the default 1800 is not recommended as it will cause your aim to become "broken". Higher values will allow weapons to hit targets further away with more real-time accuracy (this is different than weapon spread). The distance of this setting appears to originate from where the camera is situated and NOT from where the actor is situated. Every 128 units is equal to six feet, or 1.8288 metres. Or for those seeking more even measurements, 1 meter = 70 game units, 1 yard = 64 game units. | ||
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{{SettingGroupSetting | {{SettingGroupSetting |
Latest revision as of 05:26, 30 November 2011
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These settings control the behavior of the auto aim feature. The game engine relies on the auto aim feature to direct the player's shots towards the cross hairs. Without auto aim, the bullet follows the path where the weapon barrel is pointing. Unfortunately, the barrels for most weapons are not aligned to shoot directly at the cross hair. Auto aim corrects this up to a certain distance, but beyond this distance bullets will fly off course. This is most noticeable with the sniper rifle. You must aim at the targets waist in order to hit their head when shooting at long range because auto aim is not functional at that distance with default settings. The easiest "bug free" way of removing auto aim from the game appears to be setting fAutoAimScreenPercentage = 0
Setting | Default | Description |
fAutoAimMaxDegrees | 3 | This setting controls the maximum angle at which bullets will be allowed to fire out of the gun (has no affect on weapon spread). The higher this value the more extreme the angle, the lower the value the less the bullets will "bend" out of the barrel. Setting this value to 0 will "remove" auto aim, but may present aiming bugs with some guns. Setting this value past 40 seems to have no effect on its own. (This setting only affects 1ST person shooting) |
fAutoAimMaxDegrees3rdPerson | 10 | This setting controls the maximum angle at which bullets will be allowed to fire out of the gun (has no affect on weapon spread). The higher this value the more extreme the angle, the lower the value the less the bullets will "bend" out of the barrel. Setting this value below 8 is NOT recommended as it can break 3rd person aiming for some guns and even a value below the default 10 can be partially buggy. Setting this value past 40 seems to have no effect on its own. (This setting only affects 3RD person shooting) |
fAutoAimMaxDegreesMelee | 90 | The value of this setting has an unknown effect on gameplay |
fAutoAimMaxDegreesMiss | 3 | The value of this setting has an unknown effect on gameplay |
fAutoAimMaxDegreesVATS | 15 | The value of this setting has an unknown effect on gameplay |
fAutoAimMaxDistance | 1800 | This setting affects the maximum range at which auto aim will activate. The higher this value the further away your bullets will be guided to the cross-hair. Setting this value lower than the default 1800 is not recommended as it will cause your aim to become "broken". Higher values will allow weapons to hit targets further away with more real-time accuracy (this is different than weapon spread). The distance of this setting appears to originate from where the camera is situated and NOT from where the actor is situated. Every 128 units is equal to six feet, or 1.8288 metres. Or for those seeking more even measurements, 1 meter = 70 game units, 1 yard = 64 game units. |
fAutoAimMeleeChaseMult | 1 | The value of this setting has an unknown effect on gameplay |
fAutoAimMissRatioHigh | 1.3 | The value of this setting has an unknown effect on gameplay |
fAutoAimMissRatioLow | 1 | The value of this setting has an unknown effect on gameplay |
fAutoAimScreenPercentage | 10 | The "area" of the screen in which auto aim will activate, radiating out from the cross-hair. The higher the value, the farther your cross-hair can be from the target and still have bullets "track" towards them. Maximum effective value appears to be 200 (note: this value doesn't seem to be actual percentage). Setting this value to 0 "removes" auto aim. When combined with fAutoAimMaxDegrees and fAutoAimMaxDegrees3rdPerson, you can effectively fire a bullet at an enemy standing 180 degrees to your side. |