Difference between revisions of "User:JBurgess"
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[[Image:JoelBurgess.jpg|Thumb|left|100px|Joel Burgess]] | [[Image:JoelBurgess.jpg|Thumb|left|100px|Joel Burgess]] | ||
[[User:JBurgess|Joel Burgess]] is lead level designer at Bethesda Game Studios. Some of his contributions to Fallout 3 include the Liberty Prime sequence, drainage chamber, the design of Wasteland Points of Interest and Downtown DC, as well as contributing to the design and implementation of game systems and internal tools such as the GECK. | [[User:JBurgess|Joel Burgess]] is lead level designer at Bethesda Game Studios. Some of his contributions to Fallout 3 include the Liberty Prime sequence, drainage chamber, the design of Wasteland Points of Interest and Downtown DC, as well as contributing to the design and implementation of game systems and internal tools such as the GECK. | ||
Latest revision as of 11:04, 12 December 2008
Joel Burgess is lead level designer at Bethesda Game Studios. Some of his contributions to Fallout 3 include the Liberty Prime sequence, drainage chamber, the design of Wasteland Points of Interest and Downtown DC, as well as contributing to the design and implementation of game systems and internal tools such as the GECK.