Difference between revisions of "Talk:GetAnimAction"

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imported>SnakeChomp
(Return codes incorrect?)
 
imported>Henning
 
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== Return codes incorrect? ==
== Return codes incorrect? ==


I think the return codes listed on the page are wrong. This function returns 9 when performing the reload animation.
I think the return codes listed on the page are wrong. This function returns 9 when performing the reload animation.--[[User:SnakeChomp|SnakeChomp]] 23:56, 30 December 2008 (UTC)
 
 
Yes, some of the return codes seem to be wrong. I too got 9 for Reload, and 6 instead of 4 for throwing. The "UNEQUIP"-action seems to be unused, at least I never encountered a 0 as a return value. --[[User:Jedidia|Jedidia]] 21:41, 23 February 2009 (UTC)
 
 
Everything below 4 is fine. 2 is attack, 3 is the follow-through (as in the bolt-action) but 4 seems to be when the weapon is slowly returning to its held origin. It occurs after melee, bolt-action, and grenade throwing. Automatic weapons don't use 3 or 4. 5 is pulling the grenade pin, or readying the mine, and 6 is throwing, followed by the odd 4. With block at 7, the rest are +1 what the list says.--[[User:Pelinor|Pelinor]] 11:57, 24 February 2009 (UTC)
 
When the player is blocking whether with a melee weapon or unarmed, the return value is 7 not 6. This is also the return value when the player is "zooming" (the normal behavior of the right-button click) with pistols for instance. [[User:Kamikage|Kamikage]] 14:36, 27 March 2009 (UTC)

Latest revision as of 09:36, 27 March 2009

Return codes incorrect?[edit source]

I think the return codes listed on the page are wrong. This function returns 9 when performing the reload animation.--SnakeChomp 23:56, 30 December 2008 (UTC)


Yes, some of the return codes seem to be wrong. I too got 9 for Reload, and 6 instead of 4 for throwing. The "UNEQUIP"-action seems to be unused, at least I never encountered a 0 as a return value. --Jedidia 21:41, 23 February 2009 (UTC)


Everything below 4 is fine. 2 is attack, 3 is the follow-through (as in the bolt-action) but 4 seems to be when the weapon is slowly returning to its held origin. It occurs after melee, bolt-action, and grenade throwing. Automatic weapons don't use 3 or 4. 5 is pulling the grenade pin, or readying the mine, and 6 is throwing, followed by the odd 4. With block at 7, the rest are +1 what the list says.--Pelinor 11:57, 24 February 2009 (UTC)

When the player is blocking whether with a melee weapon or unarmed, the return value is 7 not 6. This is also the return value when the player is "zooming" (the normal behavior of the right-button click) with pistols for instance. Kamikage 14:36, 27 March 2009 (UTC)