Difference between revisions of "Talk:Creating A Custom Weapon"

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Is there a way to link to a video, or include pictures, to accompany this tutorial?  I have a hard time following it in places because even minor ambiguities can present an obstacle when I am simply proceeding step-by-step. Also, an explanation of the purpose of each major step (e.g., creating normal maps) would be helpful as well.
Is there a way to link to a video, or include pictures, to accompany this tutorial?  I have a hard time following it in places because even minor ambiguities can present an obstacle when I am simply proceeding step-by-step. Also, an explanation of the purpose of each major step (e.g., creating normal maps) would be helpful as well.


In step 1, when exporting the meshes, are the three files that are created, I.obj, Love.obj, and "PricesStomper.obj" (I believe this is supposed to be "PrincessStomper.obj" based on the references in subsequent steps) somehow created automatically from the exporting of the textures from the three .tga files?  There does not appear to be any instruction in the mesh export portion of step 1 which explain how to create three separate mesh export files.  
In step 1, when exporting the meshes, are the three files that are created, I.obj, Love.obj, and Elv.obj, somehow created automatically from the exporting of the textures from the three .tga files?  There does not appear to be any instruction in the mesh export portion of step 1 which explain how to create three separate mesh export files.  


At the end of step 2 it says: "Do the same for _Cube.tga and _PrincessStomper.tga."  Shouldn't this sentence read "Do the same for _Cube.tga and _Cylinder.tga."?
At the end of step 2 it says: "Do the same for _Cube.tga and _Elv.tga."  Shouldn't this sentence read "Do the same for _Cube.tga and _Cylinder.tga."?


Moriturus, 21 February 2009
Moriturus, 12 February 2009 (edited 5 March 2009 to incorporate filename changes in tutorial).


:Yes, it's possible, if someone wants to make said pictures/video. In fact, ''highly'' encouraged, because it is really hard to follow without them. Not sure if there's anyone who will though.
:Yes, it's possible, if someone wants to make said pictures/video. In fact, ''highly'' encouraged, because it is really hard to follow without them. Not sure if there's anyone who will though.
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:Finally, please sign your posts with <nowiki>~~~~</nowiki>.
:Finally, please sign your posts with <nowiki>~~~~</nowiki>.
:[[User:DragoonWraith|DragoonWraith]] &middot; [[User talk:DragoonWraith|talk]] &middot; 07:03, 13 February 2009 (UTC)
:[[User:DragoonWraith|DragoonWraith]] &middot; [[User talk:DragoonWraith|talk]] &middot; 07:03, 13 February 2009 (UTC)
== Article Probably Needs Changes ==
I PM'd the author of this article regarding my previous questions.  He doesn't recall anything about it, and said that he didn't actually test the tutorial to see if it worked.  Is there anyone who knows the programs discussed in the tutorial well enough to actually test it for accuracy, and make corrections if necessary?
--[[User:Moriturus|Moriturus]] 01:04, 22 February 2009 (UTC)
== Proposal on merging a section from Weapons ==
I was thinking that maybe we should merge the Custom Weapon section (formally known as Misc Info) with this article. What do you guys think?
[[User:Syn23|Syn23]] 11:59, 25 March 2009 (UTC)

Latest revision as of 06:59, 25 March 2009

Blank Page[edit source]

Does anyone know when this page will be filled in? I really want to add a new weapon, or at least a modified version of an existing weapon, but I was hoping to get some guidance from people with more experience. Servius 18:01, 2 January 2009 (UTC)

I don't know why it wasn't. It's filled in now.
--Qazaaq 22:22, 2 January 2009 (UTC)

Video Or Pictures To Accompany Tutorial?[edit source]

Is there a way to link to a video, or include pictures, to accompany this tutorial? I have a hard time following it in places because even minor ambiguities can present an obstacle when I am simply proceeding step-by-step. Also, an explanation of the purpose of each major step (e.g., creating normal maps) would be helpful as well.

In step 1, when exporting the meshes, are the three files that are created, I.obj, Love.obj, and Elv.obj, somehow created automatically from the exporting of the textures from the three .tga files? There does not appear to be any instruction in the mesh export portion of step 1 which explain how to create three separate mesh export files.

At the end of step 2 it says: "Do the same for _Cube.tga and _Elv.tga." Shouldn't this sentence read "Do the same for _Cube.tga and _Cylinder.tga."?

Moriturus, 12 February 2009 (edited 5 March 2009 to incorporate filename changes in tutorial).

Yes, it's possible, if someone wants to make said pictures/video. In fact, highly encouraged, because it is really hard to follow without them. Not sure if there's anyone who will though.
As for your second and third questions, I'm afraid I don't know.
Finally, please sign your posts with ~~~~.
DragoonWraith · talk · 07:03, 13 February 2009 (UTC)

Article Probably Needs Changes[edit source]

I PM'd the author of this article regarding my previous questions. He doesn't recall anything about it, and said that he didn't actually test the tutorial to see if it worked. Is there anyone who knows the programs discussed in the tutorial well enough to actually test it for accuracy, and make corrections if necessary?

--Moriturus 01:04, 22 February 2009 (UTC)

Proposal on merging a section from Weapons[edit source]

I was thinking that maybe we should merge the Custom Weapon section (formally known as Misc Info) with this article. What do you guys think?

Syn23 11:59, 25 March 2009 (UTC)