Difference between revisions of "Settings"

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(Recategorize unarmed damage settings)
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== Note to Editors ==
== Note to Editors ==
Please use {{[[:Template:Setting|Setting]]}} on when adding new settings. See the template page for an example.
For ''groups'' of settings, please create a [[Help:Wiki Editing Syntax Guide#Redirects|Redirect]] from each setting to the group's page (which should include "XX" to indicate the variable), and use {{[[:Template:SettingGroup|SettingGroup]]}}.


When documenting new settings, please try to add the setting to an existing page documenting a group of related settings. If the setting does not fit well with any existing pages, consider what other settings exist (that may be undocumented) that relate to the new setting, create a new page to document all of the settings as a group, and add this new group as its own category here. Please refer to existing settings pages for stylistic guidance ([[fWeaponConditionJamXX]] and [[Experience Settings]] are good examples).


__TOC__
__TOC__
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*[[fAVDCarryWeightMult]]
*[[fAVDCarryWeightMult]]
*[[fAVDCarryWeightsBase]]
*[[fAVDCarryWeightsBase]]
*[[fAVDCritLuckBase]]
*[[fAVDCritLuckMult]]


=== Derived Skill Settings ===
=== Derived Skill Settings ===
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=== Movement Settings ===
=== Movement Settings ===


[[Movement Settings]] control how fast actor's move.
[[Movement Settings]] control how fast actors move.


* fMoveRunMult
* fMoveRunMult
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=== AI Settings ===
=== AI Settings ===
These settings govern how actors behave in the gameworld.
*[[fCombatFollowRadiusMult]]


==== Guard Package Settings ====
==== Guard Package Settings ====
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*[[fAITrespassWarningTimer]]
*[[fAITrespassWarningTimer]]
*[[iGuardWarnings]]
*[[iGuardWarnings]]
== Health Settings ==
*[[fAVDHealthLevelMult]] - short: used for calculating new HP when advance a level. A static base.
*[[fAVDNPCHealthLevelMult]] - short: the same (?) for NPC
*[[fAVDHealthEnduranceMult]] - short: used for calculating new HP when advance a level based on Endurance
*[[fAVDNPCHealthEnduranceMult]] - short: the same (?) for NPC
*[[fAVDNPCHealthEnduranceOffset]] - ???


==== Sandbox Package Settings ====
==== Sandbox Package Settings ====
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*[[iSandBoxPreventRepeatedActionTime]]
*[[iSandBoxPreventRepeatedActionTime]]
*[[iSandboxBreakfastMax]]
*iSandboxBreakfastMax
*[[iSandboxBreakfastMin]]
*iSandboxBreakfastMin
*[[iSandboxDinnerMax]]
*iSandboxDinnerMax
*[[iSandboxDinnerMin]]
*iSandboxDinnerMin
*[[iSandboxLunchMax]]
*iSandboxLunchMax
*[[iSandboxLunchMin]]
*iSandboxLunchMin
*[[iSandboxMealDurationMax]]
*iSandboxMealDurationMax
*[[iSandboxMealDurationMin]]
*iSandboxMealDurationMin
*[[iSandboxSleepDurationMax]]
*iSandboxSleepDurationMax
*[[iSandboxSleepDurationMin]]
*iSandboxSleepDurationMin
*[[iSandboxSleepStartMax]]
*iSandboxSleepStartMax
*[[iSandboxSleepStartMin]]
*iSandboxSleepStartMin
 
== Experience Settings ==
 
[[Experience Settings]] control how much experience the player gains from certain actions and how much experience is required to level.
 
*iXPBase
*iXPBumpBase
 
== Leveled Item Settings ==
 
*[[LeveledItem#Game_settings|iLevItemLevelDifferenceMax]]


== Combat Settings ==
== Combat Settings ==
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*[[fCombatConfidenceModifierMin]]
*[[fCombatConfidenceModifierMin]]
*[[fCombatDamageBonusSneakingMult]]
*[[fCombatDamageBonusSneakingMult]]
*[[fCombatDistance]]
*[[fCombatDistanceMin]]
*[[fCombatThreatRatioUpdateTime]]
*[[fCombatThreatRatioUpdateTime]]
*[[fCombatUnarmedCritDamageMult]]
*[[fCombatUnarmedCritDamageMult]]
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=== VATS Settings ===
=== VATS Settings ===


*[[fVATSAutomaticMeleeDamageMult]]
[[VATS Settings]] control the behavior of [[VATS]]
*[[fVATSCriticalChanceBonus]]
*[[fVATSDamageToWeaponMult]]
*[[fVATSDestructibleMult]]
*[[fVATSDistanceFactor]]
*[[fVATSHitChanceMult]]
*[[fVATSMaxChance]]
*[[fVATSPlayerDamageMult]]
*[[fVATSThrownWeaponRangeMult]]
*[[fVATSScreenPercentFactor]]
*[[fVATSSkillFactor]]
*[[fVATSSpreadMult]]
*[[fVATSStealthMult]]
*[[fVATSStrangerDistance]]
*[[fVATSStrangerOdds]]


==== VATS Grenade Use Settings ====
*fVATSAutomaticMeleeDamageMult
 
*fVATSCriticalChanceBonus
*[[fVATSGrenadeChanceMult]]
*fVATSDamageToWeaponMult
*[[fVATSGrenadeDistAimZMult]]
*fVATSDestructibleMult
*[[fVATSGrenadeRangeMin]]
*fVATSDistanceFactor
*[[fVATSGrenadeRangeMult]]
*fVATSH2HWarpDistanceMult
*[[fVATSGrenadeSkillFactor]]
*fVATSHitChanceMult
*[[fVATSGrenadeSuccessExplodeTimer]]
*fVATSMaxChance
*[[fVATSGrenadeSuccessMaxDistance]]
*fVATSMaxEngageDistance
*[[fVATSGrenadeTargetArea]]
*fVATSMeleeMaxDistance
*[[fVATSGrenadeTargetMelee]]
*fVATSMeleeReachMult
*fVATSParalyzePalmChance
*fVATSPlayerDamageMult
*fVATSShotBurstTime
*fVATSShotLongBurstTime
*fVATSSkillFactor
*fVATSSpreadMult
*fVATSStealthMult
*fVATSStrangerDistance
*fVATSStrangerOdds
*iVATSStrangerMaxHP
*iVATSConcentratedFireBonus


=== Mine Settings ===
=== Mine Settings ===
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=== Auto Aim Settings ===
=== Auto Aim Settings ===


These settings are used to configure the auto-aim feature in Fallout 3
[[Auto Aim Settings]] are used to configure the auto-aim feature.


* fAutoAimMaxDegrees
* fAutoAimMaxDegrees
* [[fAutoAimMaxDegrees3rdPerson]]
* fAutoAimMaxDegrees3rdPerson
* fAutoAimMaxDegreesMelee
* fAutoAimMaxDegreesMelee
* fAutoAimMaxDegreesMiss
* fAutoAimMaxDegreesMiss
* fAutoAimMaxDegreesVATS
* fAutoAimMaxDegreesVATS
* [[fAutoAimMaxDistance]]
* fAutoAimMaxDistance
* fAutoAimMeleeChaseMult
* fAutoAimMeleeChaseMult
* fAutoAimMissRatioHigh
* fAutoAimMissRatioHigh
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=== Jamming While Firing ===
=== Jamming While Firing ===


[[fWeaponConditionJamXX]] settings control the chance your weapon will jam instead of firing based on the condition of your weapon. There is currently a bug effecting game play using automatic weapons when these settings are enabled, and they are all set to 0 by default because of this.
[[fWeaponConditionJamXX]] settings control the chance your weapon will jam instead of firing based on the condition of your weapon. There is currently a bug affecting game play using automatic weapons when these settings are enabled, and they are all set to 0 by default because of this.


* fWeaponConditionJam1
* fWeaponConditionJam1
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=== Lock Settings ===
=== Lock Settings ===


There are six settings for locks, one for each level of difficulty.
[[iLockLevelMaxXXX]] settings control the description that the interface uses to describe a locked object, based on the lock difficulty.
 
* iLockLevelMaxVeryEasy
* iLockLevelMaxEasy
* iLockLevelMaxAverage
* iLockLevelMaxHard
* iLockLevelMaxVeryHard
* iLockLevelMaxImpossible
 
== Miscellaneous ==
 
=== Barter System ===
 
These settings are used in the [[Barter System Formula]].
 
*fBarterBuyBase
*fBarterBuyMult
*fBarterSellBase
*fBarterSellMult
 
=== Item Value and Condition ===
 
These settings are used to compute [[Item_Condition_And_Value]].


* [[iLockLevelMaxXXX]]
*fItemConditionValueBase
** iLockLevelMaxVeryEasy
*fItemConditionValueMult
** iLockLevelMaxEasy
*fItemConditionValueExp
** iLockLevelMaxAverage
** iLockLevelMaxHard
** iLockLevelMaxVeryHard
** iLockLevelMaxImpossible


== Uncategorized Settings ==
== Uncategorized Settings ==
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=== Floating Point Numeral Settings ===
=== Floating Point Numeral Settings ===


* [[ArmorRatingMax]]
* [[ArmorRatingMult]]
* [[ArmorRatingWeightLightMaxMod]]
* [[fAbsorbCoreColorB]]
* [[fAbsorbCoreColorB]]
* [[fAbsorbCoreColorG]]
* [[fAbsorbCoreColorG]]
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* [[fAISocialRadiusToTriggerConversation]]
* [[fAISocialRadiusToTriggerConversation]]
* [[fAIYieldBase]]
* [[fAIYieldBase]]
* [[fArmorRatingBase]]
* [[fArmorRatingConditionBase]]
* [[fArmorRatingConditionMult]]
* [[fAutoDoorActivateDistance]]
* [[fAutoDoorActivateDistance]]
* [[fBarterSellBase]]
* [[fBarterSellBase]]
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* [[fDamageWeaponConditionMult]]
* [[fDamageWeaponConditionMult]]
* [[fDaytimeColorExtension]]
* [[fDaytimeColorExtension]]
* [[fDeathForceForceMax]]
* [[fDeathForceForceMin]]
* [[fDetectionCommentTimer]]
* [[fDetectionCommentTimer]]
* [[fDetectionSneakLightMod]]
* [[fDetectionSneakLightMod]]
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* [[fDyingTimer]]
* [[fDyingTimer]]
* [[fEnchantmentGoldMult]]
* [[fEnchantmentGoldMult]]
* [[fEssentialDeathTime]]
* [[fFatigueAttackWeaponBase]]
* [[fFatigueAttackWeaponBase]]
* [[fFatigueAttackWeaponMult]]
* [[fFatigueAttackWeaponMult]]
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* [[fFurnitureMarker14DeltaZ]]
* [[fFurnitureMarker14DeltaZ]]
* [[fFurnitureMarker14HeadingDelta]]
* [[fFurnitureMarker14HeadingDelta]]
* [[fGrenadeFriction]]
* [[fGrenadeRestitution]]
* [[fHandFatigueDamageBase]]
* [[fHandFatigueDamageBase]]
* [[fHandFatigueDamageMult]]
* [[fHandFatigueDamageMult]]
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=== Integer Numeral Game Settings===
=== Integer Numeral Game Settings===


* [[iActivatePickLength]]
* [[iAIDefaultAttackChance]]
* [[iAIDefaultAttackChance]]
* [[iAIDefaultBlockChance]]
* [[iAIDefaultBlockChance]]
* [[iArmorWeightHelmet]]
* [[iArmorWeightHelmet]]
* [[iArmorWeightShield]]
* [[iArmorWeightShield]]
* [[iCombatDismemberPartChance]]
* [[iCrimeAlarmRecDistance]]
* [[iCrimeAlarmRecDistance]]
* [[iCrimeGoldAttackMin]]
* [[iCrimeGoldAttackMin]]
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* fMoveLegConditionMult
* fMoveLegConditionMult
== New Vegas Only Settings ==
These settings exist only in Fallout: New Vegas. This section is not comprehensive, nor intended to have any great degree of permanency- it should probably be rearranged.
* [[fMinDamMultiplier]]
* [[fHCDehydrationRate]]
* [[fHCStarvationrate]]
* [[fHCSleepDeprevationRate]]
* [[iHUDMaxCompassNPCTicks]]


</div>
</div>
[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 17:06, 9 November 2012

As you can see, there are hundreds of game settings. Some are relatively innocent, such as fSneakSleepBonus, which determines the Sneak bonus an actor gets if the target is sleeping. Others can break the game in a heartbeat. Be very careful with any changes to make to these settings.

Game settings use a naming convention which identifies what kind of data the setting accepts. "f" settings are floats (numbers with decimals), "i" settings are integers (whole numbers) and "s" settings are strings.

Know what a game setting does that isn't explained here? Spread the knowledge by documenting it!

Note to Editors[edit | edit source]

When documenting new settings, please try to add the setting to an existing page documenting a group of related settings. If the setting does not fit well with any existing pages, consider what other settings exist (that may be undocumented) that relate to the new setting, create a new page to document all of the settings as a group, and add this new group as its own category here. Please refer to existing settings pages for stylistic guidance (fWeaponConditionJamXX and Experience Settings are good examples).