Difference between revisions of "Settings"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Quetzilla
imported>Hammil
 
(43 intermediate revisions by 13 users not shown)
Line 6: Line 6:


== Note to Editors ==
== Note to Editors ==
Please use {{[[:Template:Setting|Setting]]}} on when adding new settings. See the template page for an example.
For ''groups'' of settings, please create a [[Help:Wiki Editing Syntax Guide#Redirects|Redirect]] from each setting to the group's page (which should include "XX" to indicate the variable), and use {{[[:Template:SettingGroup|SettingGroup]]}}.


When documenting new settings, please try to add the setting to an existing page documenting a group of related settings. If the setting does not fit well with any existing pages, consider what other settings exist (that may be undocumented) that relate to the new setting, create a new page to document all of the settings as a group, and add this new group as its own category here. Please refer to existing settings pages for stylistic guidance ([[fWeaponConditionJamXX]] and [[Experience Settings]] are good examples).


__TOC__
__TOC__
Line 26: Line 24:
*[[fAVDCarryWeightMult]]
*[[fAVDCarryWeightMult]]
*[[fAVDCarryWeightsBase]]
*[[fAVDCarryWeightsBase]]
*[[fAVDCritLuckBase]]
*[[fAVDCritLuckMult]]
*[[fAVDTagSkillBonus]]
*[[fAVDUnarmedDamageBase]]
*[[fAVDUnarmedDamageMult]]


==== [[Derived Skill Settings]] ====
=== Derived Skill Settings ===
:* fAVDSkillPrimaryBonusMult
:* fAVDSkillLuckBonusMult
:* fAVDSkill{SKILLNAME}Base


=== [[Movement Settings]] ===
[[Derived Skill Settings]] control actor skill value bonuses given by stats and starting skill values.
 
*fAVDTagSkillBonus
*fAVDSkillPrimaryBonusMult
*fAVDSkillLuckBonusMult
*fAVDSkillBarterBase
*fAVDSkillBigGunsBase
*fAVDSkillEnergyWeaponsBase
*fAVDSkillExplosivesBase
*fAVDSkillLockpickBase
*fAVDSkillLuckBonusBase
*fAVDSkillMedicineBase
*fAVDSkillMeleeWeaponsBase
*fAVDSkillRepairBase
*fAVDSkillScienceBase
*fAVDSkillSmallGunsBase
*fAVDSkillSneakBase
*fAVDSkillSpeechBase
*fAVDSkillUnarmedBase
 
=== Movement Settings ===
 
[[Movement Settings]] control how fast actors move.


* fMoveRunMult
* fMoveRunMult
Line 46: Line 58:


=== AI Settings ===
=== AI Settings ===
These settings govern how actors behave in the gameworld.
*[[fCombatFollowRadiusMult]]


==== Guard Package Settings ====
==== Guard Package Settings ====


These settings apply to actors running the [[Guard Package]]
These settings apply to actors running the [[Guard Package]]
*[[fAITrespassWarningTimer]]
*[[fAITrespassWarningTimer]]
*[[iGuardWarnings]]
*[[iGuardWarnings]]
== Health Settings ==
*[[fAVDHealthLevelMult]] - short: used for calculating new HP when advance a level. A static base.
*[[fAVDNPCHealthLevelMult]] - short: the same (?) for NPC
*[[fAVDHealthEnduranceMult]] - short: used for calculating new HP when advance a level based on Endurance
*[[fAVDNPCHealthEnduranceMult]] - short: the same (?) for NPC
*[[fAVDNPCHealthEnduranceOffset]] - ???


==== Sandbox Package Settings ====
==== Sandbox Package Settings ====


These settings apply to actors running the [[Sandbox Package]]
These settings apply to actors running the [[Sandbox Package]]
*[[iSandBoxPreventRepeatedActionTime]]
*[[iSandBoxPreventRepeatedActionTime]]
*[[iSandboxBreakfastMax]]
*iSandboxBreakfastMax
*[[iSandboxBreakfastMin]]
*iSandboxBreakfastMin
*[[iSandboxDinnerMax]]
*iSandboxDinnerMax
*[[iSandboxDinnerMin]]
*iSandboxDinnerMin
*[[iSandboxLunchMax]]
*iSandboxLunchMax
*[[iSandboxLunchMin]]
*iSandboxLunchMin
*[[iSandboxMealDurationMax]]
*iSandboxMealDurationMax
*[[iSandboxMealDurationMin]]
*iSandboxMealDurationMin
*[[iSandboxSleepDurationMax]]
*iSandboxSleepDurationMax
*[[iSandboxSleepDurationMin]]
*iSandboxSleepDurationMin
*[[iSandboxSleepStartMax]]
*iSandboxSleepStartMax
*[[iSandboxSleepStartMin]]
*iSandboxSleepStartMin
 
== Experience Settings ==
 
[[Experience Settings]] control how much experience the player gains from certain actions and how much experience is required to level.
 
*iXPBase
*iXPBumpBase
 
== Leveled Item Settings ==
 
*[[LeveledItem#Game_settings|iLevItemLevelDifferenceMax]]


== Combat Settings ==
== Combat Settings ==
Line 75: Line 111:
*[[fCombatConfidenceModifierMin]]
*[[fCombatConfidenceModifierMin]]
*[[fCombatDamageBonusSneakingMult]]
*[[fCombatDamageBonusSneakingMult]]
*[[fCombatDistance]]
*[[fCombatDistanceMin]]
*[[fCombatThreatRatioUpdateTime]]
*[[fCombatThreatRatioUpdateTime]]
*[[fCombatUnarmedCritDamageMult]]
*[[fCombatUnarmedCritDamageMult]]
Line 83: Line 121:
=== VATS Settings ===
=== VATS Settings ===


*[[fVATSAutomaticMeleeDamageMult]]
[[VATS Settings]] control the behavior of [[VATS]]
*[[fVATSCriticalChanceBonus]]
*[[fVATSDamageToWeaponMult]]
*[[fVATSDestructibleMult]]
*[[fVATSDistanceFactor]]
*[[fVATSHitChanceMult]]
*[[fVATSMaxChance]]
*[[fVATSPlayerDamageMult]]
*[[fVATSThrownWeaponRangeMult]]
*[[fVATSScreenPercentFactor]]
*[[fVATSSkillFactor]]
*[[fVATSSpreadMult]]
*[[fVATSStealthMult]]
*[[fVATSStrangerDistance]]
*[[fVATSStrangerOdds]]


==== VATS Grenade Use Settings ====
*fVATSAutomaticMeleeDamageMult
*fVATSCriticalChanceBonus
*fVATSDamageToWeaponMult
*fVATSDestructibleMult
*fVATSDistanceFactor
*fVATSH2HWarpDistanceMult
*fVATSHitChanceMult
*fVATSMaxChance
*fVATSMaxEngageDistance
*fVATSMeleeMaxDistance
*fVATSMeleeReachMult
*fVATSParalyzePalmChance
*fVATSPlayerDamageMult
*fVATSShotBurstTime
*fVATSShotLongBurstTime
*fVATSSkillFactor
*fVATSSpreadMult
*fVATSStealthMult
*fVATSStrangerDistance
*fVATSStrangerOdds
*iVATSStrangerMaxHP
*iVATSConcentratedFireBonus


*[[fVATSGrenadeChanceMult]]
=== Mine Settings ===
*[[fVATSGrenadeDistAimZMult]]
*[[fVATSGrenadeRangeMin]]
*[[fVATSGrenadeRangeMult]]
*[[fVATSGrenadeSkillFactor]]
*[[fVATSGrenadeSuccessExplodeTimer]]
*[[fVATSGrenadeSuccessMaxDistance]]
*[[fVATSGrenadeTargetArea]]
*[[fVATSGrenadeTargetMelee]]


=== Mine Settings ===
[[Mine Settings]] control the behavior of mines placed in the game world, either in the editor or by actors.


*[[fMinesAgeMax]]
*fMinesAgeMax
*[[fMinesDelayMin]]
*fMinesDelayMin
*[[fMineExteriorRadiusMult]]
*fMineExteriorRadiusMult


== Weapon Settings ==
== Weapon Settings ==


=== Weapon Auto Aim ===
=== Auto Aim Settings ===


These settings are used to configure the autoaim feature in Fallout 3
[[Auto Aim Settings]] are used to configure the auto-aim feature.


* fAutoAimMaxDegrees
* fAutoAimMaxDegrees
* [[fAutoAimMaxDegrees3rdPerson]]
* fAutoAimMaxDegrees3rdPerson
* fAutoAimMaxDegreesMelee
* fAutoAimMaxDegreesMelee
* fAutoAimMaxDegreesMiss
* fAutoAimMaxDegreesMiss
* fAutoAimMaxDegreesVATS
* fAutoAimMaxDegreesVATS
* [[fAutoAimMaxDistance]]
* fAutoAimMaxDistance
* fAutoAimMeleeChaseMult
* fAutoAimMeleeChaseMult
* fAutoAimMissRatioHigh
* fAutoAimMissRatioHigh
Line 135: Line 172:


===Weapon Damage===
===Weapon Damage===
These settings are used in the [[Weapon Damage Formula]] to calculate weapon damage.
These settings are used in the [[Weapon Damage Formula]] to calculate weapon damage.


* [[fAVDMeleeDamageStrengthMult]]
*fAVDMeleeDamageStrengthMult
* [[fAVDMeleeDamageStrengthOffset]]
*fAVDMeleeDamageStrengthOffset
* [[fDamageGunWeapCondMult]]
*fDamageGunWeapCondMult
* [[fDamageGunWeapCondBase]]
*fDamageGunWeapCondBase
* [[fDamageMeleeWeapCondMult]]
*fDamageMeleeWeapCondMult
* [[fDamageMeleeWeapCondBase]]
*fDamageMeleeWeapCondBase
* [[fDamageSkillBase]]
*fDamageSkillBase
* [[fDamageSkillMult]]
*fDamageSkillMult
* [[fDamageWeaponMult]]
*fDamageWeaponMult
*fAVDUnarmedDamageBase
*fAVDUnarmedDamageMult


===Weapon Critical Hit Chance===
===Weapon Critical Hit Chance===
See the [[Critical Hit Chance Formula]] for a list of settings that impact critical hit chance.


=== [[Gun Spread Settings]]===
These settings are used in the [[Critical Hit Chance Formula]].
These settings control how well the gun can be aimed at the crosshair. The higher the resulting value, the more the gun will wave around while the player is holding it.
 
*fWeaponConditionCriticalChanceMult
*fAVDCritLuckMult
*fAVDCritLuckBase
*fVATSCriticalChanceBonus
 
=== Gun Spread Settings ===
 
These settings are used in the [[Gun Spread Formula]] to determine how well the actor can aim their gun. The higher the resulting value, the more the gun will wave around while the actor is holding it.


* fGunSpreadSkillBase
* fGunSpreadSkillBase
Line 157: Line 204:
* fGunSpreadIronSightsBase
* fGunSpreadIronSightsBase
* fGunSpreadIronSightsMult
* fGunSpreadIronSightsMult
* fGunSpreadHeadBase
* fGunSpreadHeadMult
* fGunSpreadArmBase
* fGunSpreadArmBase
* fGunSpreadArmMult
* fGunSpreadArmMult
* fGunSpreadNPCArmBase
* fGunSpreadNPCArmMult
* fGunSpreadRunBase
* fGunSpreadRunBase
* fGunSpreadRunMult
* fGunSpreadRunMult
* fGunSpreadWalkBase
* fGunSpreadWalkBase
* fGunSpreadWalkMult
* fGunSpreadWalkMult
* fGunSpreadCrouchBase
* fGunSpreadCrouchMult
* fGunSpreadCondBase
* fGunSpreadCondMult


=== Rate of Fire ===
=== Rate of Fire ===
These settings control the rate of fire for guns based on the condition of the weapon.


* [[fWeaponConditionRateOfFireXX]]
[[fWeaponConditionRateOfFireXX]] settings control the rate of fire for guns based on the condition of the weapon.
** fWeaponConditionRateOfFire1
 
** fWeaponConditionRateOfFire2
* fWeaponConditionRateOfFire1
** fWeaponConditionRateOfFire3
* fWeaponConditionRateOfFire2
** fWeaponConditionRateOfFire4
* fWeaponConditionRateOfFire3
** fWeaponConditionRateOfFire5
* fWeaponConditionRateOfFire4
** fWeaponConditionRateOfFire6
* fWeaponConditionRateOfFire5
** fWeaponConditionRateOfFire7
* fWeaponConditionRateOfFire6
** fWeaponConditionRateOfFire8
* fWeaponConditionRateOfFire7
** fWeaponConditionRateOfFire9
* fWeaponConditionRateOfFire8
** fWeaponConditionRateOfFire10
* fWeaponConditionRateOfFire9
* fWeaponConditionRateOfFire10


=== Jamming After Reload ===
=== Jamming After Reload ===
These settings control the chance your weapon has to jam after reloading based on the condition of your weapon. Note that weapons with the "No jam after reload" flag set on the [[Weapons|weapon form]] ignore these settings.


* [[fWeaponConditionReloadJamXX]]
[[fWeaponConditionReloadJamXX]] settings control the chance your weapon has to jam after reloading based on the condition of your weapon. Note that weapons with the "No jam after reload" flag set on the [[Weapons|weapon form]] ignore these settings.
** fWeaponConditionReloadJam1
** fWeaponConditionReloadJam2
* fWeaponConditionReloadJam1
** fWeaponConditionReloadJam3
* fWeaponConditionReloadJam2
** fWeaponConditionReloadJam4
* fWeaponConditionReloadJam3
** fWeaponConditionReloadJam5
* fWeaponConditionReloadJam4
** fWeaponConditionReloadJam6
* fWeaponConditionReloadJam5
** fWeaponConditionReloadJam7
* fWeaponConditionReloadJam6
** fWeaponConditionReloadJam8
* fWeaponConditionReloadJam7
** fWeaponConditionReloadJam9
* fWeaponConditionReloadJam8
** fWeaponConditionReloadJam10
* fWeaponConditionReloadJam9
* fWeaponConditionReloadJam10


=== Jamming While Firing ===
=== Jamming While Firing ===
These settings control the chance your weapon will jam instead of firing based on the condition of your weapon. They appear to not work very well with automatic weapons and are all set to 0 by default because of this. See the [[fWeaponConditionJamXX]] page for more information.


* [[fWeaponConditionJamXX]]
[[fWeaponConditionJamXX]] settings control the chance your weapon will jam instead of firing based on the condition of your weapon. There is currently a bug affecting game play using automatic weapons when these settings are enabled, and they are all set to 0 by default because of this.
** fWeaponConditionJam1
 
** fWeaponConditionJam2
* fWeaponConditionJam1
** fWeaponConditionJam3
* fWeaponConditionJam2
** fWeaponConditionJam4
* fWeaponConditionJam3
** fWeaponConditionJam5
* fWeaponConditionJam4
** fWeaponConditionJam6
* fWeaponConditionJam5
** fWeaponConditionJam7
* fWeaponConditionJam6
** fWeaponConditionJam8
* fWeaponConditionJam7
** fWeaponConditionJam9
* fWeaponConditionJam8
** fWeaponConditionJam10
* fWeaponConditionJam9
* fWeaponConditionJam10


== Non-Actor Activatable Objects Settings ==
== Non-Actor Activatable Objects Settings ==
Line 217: Line 264:
=== Lock Settings ===
=== Lock Settings ===


There are six settings for locks, one for each level of difficulty.
[[iLockLevelMaxXXX]] settings control the description that the interface uses to describe a locked object, based on the lock difficulty.
 
* iLockLevelMaxVeryEasy
* iLockLevelMaxEasy
* iLockLevelMaxAverage
* iLockLevelMaxHard
* iLockLevelMaxVeryHard
* iLockLevelMaxImpossible
 
== Miscellaneous ==
 
=== Barter System ===
 
These settings are used in the [[Barter System Formula]].
 
*fBarterBuyBase
*fBarterBuyMult
*fBarterSellBase
*fBarterSellMult
 
=== Item Value and Condition ===
 
These settings are used to compute [[Item_Condition_And_Value]].


* [[iLockLevelMaxXXX]]
*fItemConditionValueBase
** iLockLevelMaxVeryEasy
*fItemConditionValueMult
** iLockLevelMaxEasy
*fItemConditionValueExp
** iLockLevelMaxAverage
** iLockLevelMaxHard
** iLockLevelMaxVeryHard
** iLockLevelMaxImpossible


== Uncategorized Settings ==
== Uncategorized Settings ==
Line 231: Line 296:
=== Floating Point Numeral Settings ===
=== Floating Point Numeral Settings ===


* [[ArmorRatingMax]]
* [[ArmorRatingMult]]
* [[ArmorRatingWeightLightMaxMod]]
* [[fAbsorbCoreColorB]]
* [[fAbsorbCoreColorB]]
* [[fAbsorbCoreColorG]]
* [[fAbsorbCoreColorG]]
Line 255: Line 323:
* [[fAISocialRadiusToTriggerConversation]]
* [[fAISocialRadiusToTriggerConversation]]
* [[fAIYieldBase]]
* [[fAIYieldBase]]
* [[fArmorRatingBase]]
* [[fArmorRatingConditionBase]]
* [[fArmorRatingConditionMult]]
* [[fAutoDoorActivateDistance]]
* [[fAutoDoorActivateDistance]]
* [[fBarterSellBase]]
* [[fBarterSellBase]]
Line 283: Line 354:
* [[fDamageWeaponConditionMult]]
* [[fDamageWeaponConditionMult]]
* [[fDaytimeColorExtension]]
* [[fDaytimeColorExtension]]
* [[fDeathForceForceMax]]
* [[fDeathForceForceMin]]
* [[fDetectionCommentTimer]]
* [[fDetectionCommentTimer]]
* [[fDetectionSneakLightMod]]
* [[fDetectionSneakLightMod]]
Line 292: Line 365:
* [[fDyingTimer]]
* [[fDyingTimer]]
* [[fEnchantmentGoldMult]]
* [[fEnchantmentGoldMult]]
* [[fEssentialDeathTime]]
* [[fFatigueAttackWeaponBase]]
* [[fFatigueAttackWeaponBase]]
* [[fFatigueAttackWeaponMult]]
* [[fFatigueAttackWeaponMult]]
Line 340: Line 414:
* [[fFurnitureMarker14DeltaZ]]
* [[fFurnitureMarker14DeltaZ]]
* [[fFurnitureMarker14HeadingDelta]]
* [[fFurnitureMarker14HeadingDelta]]
* [[fGrenadeFriction]]
* [[fGrenadeRestitution]]
* [[fHandFatigueDamageBase]]
* [[fHandFatigueDamageBase]]
* [[fHandFatigueDamageMult]]
* [[fHandFatigueDamageMult]]
Line 468: Line 544:
=== Integer Numeral Game Settings===
=== Integer Numeral Game Settings===


* [[iActivatePickLength]]
* [[iAIDefaultAttackChance]]
* [[iAIDefaultAttackChance]]
* [[iAIDefaultBlockChance]]
* [[iAIDefaultBlockChance]]
* [[iArmorWeightHelmet]]
* [[iArmorWeightHelmet]]
* [[iArmorWeightShield]]
* [[iArmorWeightShield]]
* [[iCombatDismemberPartChance]]
* [[iCrimeAlarmRecDistance]]
* [[iCrimeAlarmRecDistance]]
* [[iCrimeGoldAttackMin]]
* [[iCrimeGoldAttackMin]]
Line 618: Line 696:
* fDamageStrengthMult
* fDamageStrengthMult


* fGunSpreadCondBase
* fMoveLegConditionMult
* fGunSpreadCondMult
 
* fGunSpreadDriftBase
== New Vegas Only Settings ==
* fGunSpreadDriftMult
These settings exist only in Fallout: New Vegas. This section is not comprehensive, nor intended to have any great degree of permanency- it should probably be rearranged.
 
* [[fMinDamMultiplier]]
 
* [[fHCDehydrationRate]]
 
* [[fHCStarvationrate]]
 
* [[fHCSleepDeprevationRate]]


* fMoveLegConditionMult
* [[iHUDMaxCompassNPCTicks]]


</div>
</div>
[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 17:06, 9 November 2012

As you can see, there are hundreds of game settings. Some are relatively innocent, such as fSneakSleepBonus, which determines the Sneak bonus an actor gets if the target is sleeping. Others can break the game in a heartbeat. Be very careful with any changes to make to these settings.

Game settings use a naming convention which identifies what kind of data the setting accepts. "f" settings are floats (numbers with decimals), "i" settings are integers (whole numbers) and "s" settings are strings.

Know what a game setting does that isn't explained here? Spread the knowledge by documenting it!

Note to Editors[edit | edit source]

When documenting new settings, please try to add the setting to an existing page documenting a group of related settings. If the setting does not fit well with any existing pages, consider what other settings exist (that may be undocumented) that relate to the new setting, create a new page to document all of the settings as a group, and add this new group as its own category here. Please refer to existing settings pages for stylistic guidance (fWeaponConditionJamXX and Experience Settings are good examples).