Difference between revisions of "SetWeaponItemModEffect"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Jazzisparis
(Created page with "{{Function |origin = JIP |summary = Sets a weapon's mod effect ID at the specified index. <u>Mod Effect IDs</u>: <pre>0 None 1 Increase Weapon Damage 2 Increase...")
 
imported>Jazzisparis
 
(One intermediate revision by the same user not shown)
Line 37: Line 37:
}}
}}
==See Also==
==See Also==
*[[GetWeaponItemModEffect]]
[[Category:Functions_(JIP)]]
[[Category:Functions_(JIP)]]
[[Category:Weapon Functions (JIP)]]

Latest revision as of 15:37, 30 March 2015

< [[::Category:Functions|Category:Functions]]

A function added by the JIP NVSE Plugin.

Description

Sets a weapon's mod effect ID at the specified index.

Mod Effect IDs:

0	None
1	Increase Weapon Damage
2	Increase Clip Capacity
3	Decrease Spread
4	Decrease Weight
6	Regenerate Ammo
7	Decrease Equip Time
8	Increase Rate of Fire
9	Increase Projectile Speed
10	Increase Max. Condition
11	Silence
12	Split Beam
13	VATS Bonus
14	Increase Zoom (Scope)

Syntax

[help]
(effectID:int) SetWeaponItemModEffect weapon:ref index:int{1-3} newEffectID:int{0-14}

Example

SetWeaponItemModEffect WeapNVAssaultCarbine 2 3

Will set the Assault Carbine's #2 mod effect to Decrease Spread.

See Also