Difference between revisions of "SetNthDestructionStageReplacement"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Jazzisparis
(Created page with "{{Function |origin = JIP |summary = Sets the <i>Replacement Model</i> path of the Nth destruction stage in the <i>Destruction Data</i> of the specified <i>Object</i>. |name...")
 
imported>Jazzisparis
 
Line 19: Line 19:
==Notes==
==Notes==
*Obviously, this function is only usable with object types that have <i>Destruction Data</i>.
*Obviously, this function is only usable with object types that have <i>Destruction Data</i>.
*This function will only work if the specified destruction stage already has a <i>Replacement Model</i>.
==See Also==
==See Also==
*[[GetNthDestructionStageReplacement]]
*[[GetNthDestructionStageReplacement]]
[[Category:Functions_(JIP)]]
[[Category:Functions_(JIP)]]
[[Category:Destruction Data Functions (JIP)]]
[[Category:Destruction Data Functions (JIP)]]

Latest revision as of 07:14, 14 June 2015

< [[::Category:Functions|Category:Functions]]

A function added by the JIP NVSE Plugin.

Description

Sets the Replacement Model path of the Nth destruction stage in the Destruction Data of the specified Object.

Syntax

[help]
SetNthDestructionStageReplacement object:ref stageIndex:int modelPath:string

Example

SetNthDestructionStageReplacement ElectricBox01 0 "clutter\ElectricBox\ElectricBox1Hulk.nif"

Will set the Replacement Model path of the first (index 0) destruction stage of ElectricBox01.

Notes

  • Obviously, this function is only usable with object types that have Destruction Data.

See Also