Difference between revisions of "SetCreatureDamage"
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imported>Jazzisparis (Created page with "{{Function |origin = NVSE |summary = Sets a creature's melee attack damage (note that this attribute is only applicable to creatures that are unarmed and attack using parts...") |
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{{Function | {{Function | ||
|origin = | |origin = JIP | ||
|summary = Sets a creature's melee attack damage | |summary = Sets a creature's melee attack damage. | ||
|name = SetCreatureDamage | |name = SetCreatureDamage | ||
|returnType = damage:int | |returnType = damage:int | ||
Line 18: | Line 18: | ||
SetCreatureDamage 28 Rex | SetCreatureDamage 28 Rex | ||
}} | }} | ||
==Notes== | |||
*This attribute is only applicable to creatures that are unarmed and attack using parts of their skeleton. | |||
==See Also== | ==See Also== | ||
*[[GetCreatureDamage]] | *[[GetCreatureDamage]] | ||
[[Category:Functions_(JIP)]] | [[Category:Functions_(JIP)]] | ||
[[Category:Actor Functions (JIP)]] |
Latest revision as of 15:08, 30 March 2015
< [[::Category:Functions|Category:Functions]]
A function added by the JIP NVSE Plugin.
Description
Sets a creature's melee attack damage.
Syntax
(damage:int) reference.SetCreatureDamage damage:int baseForm:ref
Example
RexRef.SetCreatureDamage 45
SetCreatureDamage 28 Rex
Notes
- This attribute is only applicable to creatures that are unarmed and attack using parts of their skeleton.