Difference between revisions of "RemovePerk"
Jump to navigation
Jump to search
imported>Cipscis (Effect Script crash) |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
||
Line 28: | Line 28: | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.0)]] | |||
[[Category:Player Functions]] | [[Category:Player Functions]] | ||
[[Category:Player Functions (GECK 1.0)]] | |||
[[Category:Perk]] | [[Category:Perk]] |
Revision as of 12:21, 12 August 2009
Description
RemovePerk removes a perk from an actor. It is called on a reference and the parameter is the perk to remove.
Syntax
[ActorREF.]RemovePerk PerkID
Examples
BuddyRef.RemovePerk LittleSlugger
Buddy no longer has the benefits of the little slugger perk.
Notes
- Using RemovePerk in an Effect Script on a perk that has an "ability" type Perk Entry defined will crash Fallout 3, so long as it has an ability specified. Instead, use AddItem to add a scripted token that removes the perk via RemovePerk and then calls RemoveMe:
ref rContainer Begin OnAdd set rContainer to GetContainer rContainer.RemovePerk MyPerk RemoveMe End
See Also
Reference
None provided.