Difference between revisions of "Rand"
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imported>Odessa (Created page. Previous page was deleted, perhaps because script extender attribution was missing) |
imported>Odessa m (clarified) |
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}} | }} | ||
|example = float fCount | |example = float fCount | ||
set fCount to Rand 1 10 | set fCount to Rand 1, 10 | ||
int iRand | |||
set iRand to Rand 0, 100 ; * for 0-99, equivalent to using GetRandomPercent | |||
}} | }} | ||
==Notes== | |||
*To get an int, either use [[Floor]] or just store the return in an int variable. | |||
==See Also== | ==See Also== | ||
*[[GetRandomPercent]] | *[[GetRandomPercent]] | ||
*[[NX_GetRandom]] | |||
[[Category:Functions_(NVSE)]] | [[Category:Functions_(NVSE)]] |
Latest revision as of 06:50, 6 August 2014
< [[::Category:Functions|Category:Functions]]
A function added by the New Vegas Script Extender.
Description
Returns a random float between specified minimum and maximum. Added by NVSE V1.6.
Syntax
(float) Rand Minimum:float Maximum:float
Example
float fCount set fCount to Rand 1, 10
int iRand set iRand to Rand 0, 100 ; * for 0-99, equivalent to using GetRandomPercent
Notes
- To get an int, either use Floor or just store the return in an int variable.