Difference between revisions of "PlayMagicShaderVisuals"

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[[Category: Functions (GECK 1.1)]]
[[Category:Game Effect Functions]]
[[Category:Game Effect Functions]]
[[Category:Game Effect Functions (GECK 1.0)]]
[[Category:Game Effect Functions (GECK 1.1)]]

Revision as of 12:56, 15 August 2009

Description

Plays the EffectShader visuals on the calling reference. Visuals will play at least one cycle, regardless of duration, and if no duration is specified they play indefinitely or until the art stops animating.


Syntax

PlayMagicShaderVisuals EffectShaderID, Duration (optional) 

Example

PlayMagicShaderVisuals SmokeFlameBurn
pms PlasmaGooificationGlow 10


Notes

  • When playing a shader on the player, the effect will be applied to the current perspective state -- if the player is in first person when the shader is started, the effect will not be visible if the player switches to third person, and vice versa.

See Also