Difference between revisions of "PlayMagicShaderVisuals"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Illyism
(editted the page, used examples from Fallout)
imported>Illyism
Line 1: Line 1:
==Description==
Plays the [[EffectShader]] visuals on the calling reference. Visuals will play at least one cycle, regardless of duration, and if no duration is specified they play indefinitely or until the art stops animating.
Plays the [[EffectShader]] visuals on the calling reference. Visuals will play at least one cycle, regardless of duration, and if no duration is specified they play indefinitely or until the art stops animating.



Revision as of 07:25, 2 January 2009

Description

Plays the EffectShader visuals on the calling reference. Visuals will play at least one cycle, regardless of duration, and if no duration is specified they play indefinitely or until the art stops animating.


Syntax:

PlayMagicShaderVisuals EffectShaderID, Duration (optional) 

Example:

PlayMagicShaderVisuals SmokeFlameBurn
pms PlasmaGooificationGlow 10


Notes

  • When playing a shader on the player, the effect will be applied to the current perspective state -- if the player is in first person when the shader is started, the effect will not be visible if the player switches to third person, and vice versa.

See Also