Difference between revisions of "Object Effect"
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imported>Talkie Toaster m (Adding notes on weapon effects) |
imported>Henning (→Notes) |
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=='''Notes'''== | =='''Notes'''== | ||
Don't use "Increased Poison Resistance" it will crach the game when you try to pick up the item from a container. --[[User:Jarppa|Jarppa]] 23:37, 30 December 2010 (UTC) | |||
Putting "Stealth Field" on objects like armors and clothes will also crash the game when trying to pick the item up. Not sure about rest except that it will work on Ingestibles(Steath boy). --[[User:Jarppa|Jarppa]] 00:04, 31 December 2010 (UTC) | |||
*Weapon effects can be attached to a weapon or an explosion. | *Weapon effects can be attached to a weapon or an explosion. | ||
*Weapon effects attached to a weapon only trigger if the weapon deals at least 1 point of damage before perks are taken into account. | *Weapon effects attached to a weapon only trigger if the weapon deals at least 1 point of damage before perks are taken into account. | ||
[[Category:Game Effects]] | [[Category:Game Effects]] |
Latest revision as of 19:04, 30 December 2010
An object effect can be placed on a weapon or piece of armor. Similar to enchantments in the Elder Scrolls IV Construction Set.
- Name: Display name.
- Type: Choose Apparel or Weapon.
- Effects: Add the effects.
Notes[edit | edit source]
Don't use "Increased Poison Resistance" it will crach the game when you try to pick up the item from a container. --Jarppa 23:37, 30 December 2010 (UTC)
Putting "Stealth Field" on objects like armors and clothes will also crash the game when trying to pick the item up. Not sure about rest except that it will work on Ingestibles(Steath boy). --Jarppa 00:04, 31 December 2010 (UTC)
- Weapon effects can be attached to a weapon or an explosion.
- Weapon effects attached to a weapon only trigger if the weapon deals at least 1 point of damage before perks are taken into account.