Difference between revisions of "GetWaterTrait"

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imported>Pintocat
(Created page with "{{Function |origin = LU |summary = Returns a trait value of a water form. |name = GetWaterTrait |returnType = float |arguments = {{FunctionArgument |Name = waterFor...")
 
imported>Jazzisparis
 
Line 1: Line 1:
{{Function
{{Function
  |origin = LU
  |origin = JIP
  |summary = Returns a trait value of a water form.
  |summary = Returns the value of a numeric trait (determined by <i>traitID</i>) of the specified '''Water Type''' form.
  |name = GetWaterTrait
  |name = GetWaterTrait
  |returnType = float
  |returnType = traitValue:float
  |arguments =  
  |arguments =  
   {{FunctionArgument
   {{FunctionArgument
   |Name = waterForm
   |Name = waterType
   |Type = ref
   |Type = ref
   }}  
   }}{{FunctionArgument
  |example = set fWaterTraitValue to GetWaterTrait rWaterForm iTraitType
  |Name = traitID
  |Type = int
  |Value = 0-50
  }}
==Water Trait IDs==
<pre>0&#09;Water property: Opacity
1&#09;Flags bitmask (1 - Causes damage; 2 - Reflective)
2&#09;Unknown
3&#09;Unknown
4&#09;Unknown
5&#09;Unknown
6&#09;Water property: Sun power
7&#09;Water property: Reflectivity
8&#09;Water property: Fresnel amount
9&#09;Unknown
10&#09;Fog property: Above water - Fog distance (near plane)
11&#09;Fog property: Above water - Fog distance (far plane)
12&#09;Shallow color (RRRGGGBBB)
13&#09;Deep color (RRRGGGBBB)
14&#09;Reflection color (RRRGGGBBB)
15&#09;Unknown
16&#09;Rain sim: Force
17&#09;Rain sim: Velocity
18&#09;Rain sim: Falloff
19&#09;Rain sim: Dampener
20&#09;Displacement sim: Starting size
21&#09;Displacement sim: Force
22&#09;Displacement sim: Velocity
23&#09;Displacement sim: Falloff
24&#09;Displacement sim: Dampener
25&#09;Rain sim: Starting size
26&#09;Noise property: Normals - Noise scale
27&#09;Noise property: Layer 1 - Wind direction
28&#09;Noise property: Layer 2 - Wind direction
29&#09;Noise property: Layer 3 - Wind direction
30&#09;Noise property: Layer 1 - Wind speed
31&#09;Noise property: Layer 2 - Wind speed
32&#09;Noise property: Layer 3 - Wind speed
33&#09;Noise property: Normals - Depth falloff start
34&#09;Noise property: Normals - Depth falloff end
35&#09;Fog property: Above Water - Fog amount
36&#09;Nosie property: Normals - UV scale
37&#09;Fog property: Under Water - Fog amount
38&#09;Fog property: Under Water - Fog distance (near Plane)
39&#09;Fog property: Under Water - Fog distance (far Plane)
40&#09;Water property: Distortion amount
41&#09;Water property: Shininess
42&#09;Water property: Reflection HDR multiplier
43&#09;Water property: Light radius
44&#09;Water property: Light brightness
45&#09;Water property: Layer 1 - UV scale
46&#09;Water property: Layer 2 - UV scale
47&#09;Water property: Layer 3 - UV scale
48&#09;Water property: Layer 1 - Amplitude scale
49&#09;Water property: Layer 2 - Amplitude scale
50&#09;Water property: Layer 3 - Amplitude scale</pre>
  |example = set fShininess to GetWaterTrait NVCleanWater 41
}}
}}
{{Water Traits}}
==See Also==
==See Also==
*[[SetWaterTrait]]
*[[SetWaterTrait]]
 
[[Category:Functions (Lutana)]]
[[Category:Functions_(Lutana)]]
[[Category:Water Functions (Lutana)]]
[[Category:Water_Functions_(Lutana)]]

Latest revision as of 16:08, 24 March 2017

< [[::Category:Functions|Category:Functions]]

A function added by the JIP NVSE Plugin.

Description

Returns the value of a numeric trait (determined by traitID) of the specified Water Type form.

Syntax

[help]
(traitValue:float) GetWaterTrait waterType:ref traitID:int{0-50}

Water Trait IDs

0	Water property: Opacity
1	Flags bitmask (1 - Causes damage; 2 - Reflective)
2	Unknown
3	Unknown
4	Unknown
5	Unknown
6	Water property: Sun power
7	Water property: Reflectivity
8	Water property: Fresnel amount
9	Unknown
10	Fog property: Above water - Fog distance (near plane)
11	Fog property: Above water - Fog distance (far plane)
12	Shallow color (RRRGGGBBB)
13	Deep color (RRRGGGBBB)
14	Reflection color (RRRGGGBBB)
15	Unknown
16	Rain sim: Force
17	Rain sim: Velocity
18	Rain sim: Falloff
19	Rain sim: Dampener
20	Displacement sim: Starting size
21	Displacement sim: Force
22	Displacement sim: Velocity
23	Displacement sim: Falloff
24	Displacement sim: Dampener
25	Rain sim: Starting size
26	Noise property: Normals - Noise scale
27	Noise property: Layer 1 - Wind direction
28	Noise property: Layer 2 - Wind direction
29	Noise property: Layer 3 - Wind direction
30	Noise property: Layer 1 - Wind speed
31	Noise property: Layer 2 - Wind speed
32	Noise property: Layer 3 - Wind speed
33	Noise property: Normals - Depth falloff start
34	Noise property: Normals - Depth falloff end
35	Fog property: Above Water - Fog amount
36	Nosie property: Normals - UV scale
37	Fog property: Under Water - Fog amount
38	Fog property: Under Water - Fog distance (near Plane)
39	Fog property: Under Water - Fog distance (far Plane)
40	Water property: Distortion amount
41	Water property: Shininess
42	Water property: Reflection HDR multiplier
43	Water property: Light radius
44	Water property: Light brightness
45	Water property: Layer 1 - UV scale
46	Water property: Layer 2 - UV scale
47	Water property: Layer 3 - UV scale
48	Water property: Layer 1 - Amplitude scale
49	Water property: Layer 2 - Amplitude scale
50	Water property: Layer 3 - Amplitude scale

Example

set fShininess to GetWaterTrait NVCleanWater 41

See Also