Difference between revisions of "GetModIndex"

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imported>Odessa
(added examples + see also)
imported>DaWrecka
m (Function returns 255 for non-loaded mods; added this info.)
 
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{{Function
{{Function
  |origin = FOSE1
  |origin = FOSE1
  |summary = Returns the index of the specified mod.
  |summary = Returns the index of the specified mod. The NVSE version of this function returns a value of 255 if the mod is not loaded.
  |name = GetModIndex
  |name = GetModIndex
  |returnType = int
  |returnType = int
Line 18: Line 18:
==See Also==
==See Also==
*[[IsModLoaded]]
*[[IsModLoaded]]
*[[GetNthModName]] (the reverse, to get the name from an index)
*[[BuildRef]]
*[[BuildRef]]
[[Category:Functions_(FOSE)]]
[[Category:Functions_(FOSE)]]

Latest revision as of 21:37, 19 February 2015

< [[::Category:Functions|Category:Functions]]

A function added by the Fallout Script Extender.

Description

Returns the index of the specified mod. The NVSE version of this function returns a value of 255 if the mod is not loaded.

Syntax

[help]
(int) GetModIndex modName:string

Example

int iIndex
set iIndex to GetModIndex "MyModFileName.esp"
PrintC "My mod version X.Y is loaded at decimal '%g' or hex '%x2'" iIndex, iIndex

See Also