Difference between revisions of "GetIsAlerted"

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{{Incomplete}}
{{Function
 
|CSWikiPage = GetIsAlerted
Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/GetIsAlerted GetIsAlerted].
|origin = GECK1
 
|summary = Returns 1 if the actor is in an alerted state.
|name = GetIsAlerted
|returnVal = 0, 1
|returnType = int
|referenceType = [ActorRefID]
|example = if BuddyRef.GetIsAlerted
}}
=='''See Also'''==
=='''See Also'''==
[[SetAlert]]
[[SetAlert]]


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Actor State Functions]]
[[Category:Actor State Functions]]
[[Category:Actor State Functions (GECK 1.1)]]
[[Category:Condition Functions]]
[[Category:Condition Functions]]
[[Category:Condition Functions (GECK 1.1)]]
[[Category:Actor Functions]]
[[Category:Actor Functions]]
[[Category:Actor Functions (GECK 1.1)]]

Latest revision as of 10:38, 9 May 2016

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: GetIsAlerted.

A function included in the GECK version 1.1.0.36.

Description

Returns 1 if the actor is in an alerted state.

Syntax

[help]
(0, 1:int) [ActorRefID].GetIsAlerted

Example

if BuddyRef.GetIsAlerted

See Also

SetAlert