Difference between revisions of "GetIsAlerted"
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{{Function | |||
|CSWikiPage = GetIsAlerted | |||
|origin = GECK1 | |||
|summary = Returns 1 if the actor is in an alerted state. | |||
|name = GetIsAlerted | |||
|returnVal = 0, 1 | |||
|returnType = int | |||
|referenceType = [ActorRefID] | |||
|example = if BuddyRef.GetIsAlerted | |||
}} | |||
=='''See Also'''== | =='''See Also'''== | ||
[[SetAlert]] | [[SetAlert]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Actor State Functions]] | [[Category:Actor State Functions]] | ||
[[Category:Actor State Functions (GECK 1.1)]] | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category:Condition Functions (GECK 1.1)]] | |||
[[Category:Actor Functions]] | [[Category:Actor Functions]] | ||
[[Category:Actor Functions (GECK 1.1)]] |
Latest revision as of 10:38, 9 May 2016
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: GetIsAlerted.
A function included in the GECK version 1.1.0.36.
Description
Returns 1 if the actor is in an alerted state.
Syntax
(0, 1:int) [ActorRefID].GetIsAlerted
Example
if BuddyRef.GetIsAlerted