Difference between revisions of "GetDeadCount"
Jump to navigation
Jump to search
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
imported>Pintocat m |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Function | ||
|CSWikiPage = GetDeadCount | |||
|origin = GECK1 | |||
|summary = Returns the total number of this creature/NPC type that have been killed. | |||
|name = GetDeadCount | |||
|returnVal = number | |||
|returnType = int | |||
|arguments = | |||
{{FunctionArgument | |||
|Name = ActorID | |||
}} | |||
|example = <pre>GetDeadCount CrMolerat</pre> | |||
Returns the amount of Molerats that are dead. | |||
}} | |||
=='''Notes'''== | =='''Notes'''== | ||
*On a templated actor, GetDeadCount works only on the specified reference. | *On a templated actor, GetDeadCount works only on the specified reference. | ||
*Note that the parameter is an actor base ID, so you cannot use this function to test whether a named object reference has been killed. | |||
*[[Resurrect]]ing a killed actor will not lower the death count for actors of that type. This is true even of unique or referenced actors. | |||
=='''See Also'''== | =='''See Also'''== | ||
Line 10: | Line 23: | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1. | [[Category:Functions (GECK 1.1)]] | ||
[[Category:Actor State Functions]] | [[Category:Actor State Functions]] | ||
[[Category:Actor State Functions (GECK 1. | [[Category:Actor State Functions (GECK 1.1)]] | ||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category:Condition Functions (GECK 1. | [[Category:Condition Functions (GECK 1.1)]] |
Latest revision as of 02:59, 20 January 2017
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: GetDeadCount.
A function included in the GECK version 1.1.0.36.
Description
Returns the total number of this creature/NPC type that have been killed.
Syntax
(number:int) GetDeadCount ActorID
Example
GetDeadCount CrMolerat
Returns the amount of Molerats that are dead.
Notes
- On a templated actor, GetDeadCount works only on the specified reference.
- Note that the parameter is an actor base ID, so you cannot use this function to test whether a named object reference has been killed.
- Resurrecting a killed actor will not lower the death count for actors of that type. This is true even of unique or referenced actors.