Difference between revisions of "GetCombatTarget"
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'''Syntax:''' | |||
[''ActorID''.]GetCombatTarget | |||
Returns the calling actor's current combat target. | |||
In Fallout 3, this function can be called on the player and it will return a meaningful value. If the player is aiming at an actor and is close enough for auto aim to work, this function will return a reference to the actor the player is aiming at. | == Notes == | ||
*In Fallout 3, this function can be called on the player and it will return a meaningful value. If the player is aiming at an actor and is close enough for auto aim to work, this function will return a reference to the actor the player is aiming at. | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Reference Variable Functions]] | [[Category:Reference Variable Functions]] | ||
<!-- Begin Search Terms | |||
Get | |||
Combat | |||
Target | |||
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Revision as of 14:15, 9 April 2009
Syntax:
[ActorID.]GetCombatTarget
Returns the calling actor's current combat target.
Notes
- In Fallout 3, this function can be called on the player and it will return a meaningful value. If the player is aiming at an actor and is close enough for auto aim to work, this function will return a reference to the actor the player is aiming at.