Difference between revisions of "GetActorLevelingData"

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imported>Jazzisparis
imported>Jazzisparis
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{{Function
{{Function
  |origin = NVSE
  |origin = NVSE
  |summary = Returns the specified leveling data value of an actor. The value returned is determined by dataType (see below).
  |summary = Returns the specified leveling data value of an actor. The value returned is determined by <i>dataType</i> (see below).
  |name = GetActorLevelingData
  |name = GetActorLevelingData
  |returnType = dataValue:float
  |returnType = dataValue:float
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==Notes==
==Notes==
Valid values for dataType:
Valid values for dataType:
*0 - Fixed Level/Level Mult.
<pre>
*1 - Calc. Min.
0&#09;Fixed Level/Level Mult.
*2 - Calc. Max.
1&#09;Calc. Min.
2&#09;Calc. Max.</pre>
==See Also==
==See Also==
[[Category:Functions_(JIP)]]
[[Category:Functions_(JIP)]]

Revision as of 15:18, 27 March 2015

< [[::Category:Functions|Category:Functions]]

A function added by the New Vegas Script Extender.

Description

Returns the specified leveling data value of an actor. The value returned is determined by dataType (see below).

Syntax

[help]
(dataValue:float) reference.GetActorLevelingData dataType:int baseForm:ref

Example

CraigBooneRef.GetActorLevelingData 0

This will return Craig Boone's base fixed level/level multiplier.

GetActorLevelingData 1 CraigBoone

This will return Craig Boone's calculated minimum level.

Notes

Valid values for dataType:

0	Fixed Level/Level Mult.
1	Calc. Min.
2	Calc. Max.

See Also