Difference between revisions of "GetActorLevelingData"
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{{Function | {{Function | ||
|origin = NVSE | |origin = NVSE | ||
|summary = Returns the specified leveling data value of an actor. The value returned is determined by dataType (see below). | |summary = Returns the specified leveling data value of an actor. The value returned is determined by <i>dataType</i> (see below). | ||
|name = GetActorLevelingData | |name = GetActorLevelingData | ||
|returnType = dataValue:float | |returnType = dataValue:float | ||
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==Notes== | ==Notes== | ||
Valid values for dataType: | Valid values for dataType: | ||
<pre> | |||
0	Fixed Level/Level Mult. | |||
1	Calc. Min. | |||
2	Calc. Max.</pre> | |||
==See Also== | ==See Also== | ||
[[Category:Functions_(JIP)]] | [[Category:Functions_(JIP)]] |
Revision as of 15:18, 27 March 2015
< [[::Category:Functions|Category:Functions]]
A function added by the New Vegas Script Extender.
Description
Returns the specified leveling data value of an actor. The value returned is determined by dataType (see below).
Syntax
(dataValue:float) reference.GetActorLevelingData dataType:int baseForm:ref
Example
CraigBooneRef.GetActorLevelingData 0
This will return Craig Boone's base fixed level/level multiplier.
GetActorLevelingData 1 CraigBoone
This will return Craig Boone's calculated minimum level.
Notes
Valid values for dataType:
0 Fixed Level/Level Mult. 1 Calc. Min. 2 Calc. Max.