Difference between revisions of "FMoveNoWeaponMult"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>SnakeChomp
imported>Quetzilla
(Redirecting to Movement Settings)
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
This setting controls the actor speed multiplier that is applied when the actor's weapon is holstered (or they don't have a weapon equipped).
#redirect [[Movement Settings]]
 
'''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.
 
Default value: 1.1

Latest revision as of 16:00, 20 December 2008

Redirect to: