Difference between revisions of "DuplicateAllItems"
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imported>Kkuhlmann |
imported>Henning (Found a rather nasty bug in this command) |
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Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/DuplicateAllItems DuplicateAllItems]. | Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/DuplicateAllItems DuplicateAllItems]. | ||
==Notes== | |||
The Fallout 3 implementation of this command suffers from a bug. The game generates a new base object for each scripted item in the inventory to be copied. However, the new base objects are not saved in the savegame, so when the user reloads that game the duplicated items will have vanished from the inventory of the object on which this command was called. In other words, '''any scripted items copied using DuplicateAllItems will vanish on reload'''. | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Actor Functions]] | [[Category:Actor Functions]] |
Revision as of 14:07, 14 January 2009
Link to TES4 Construction Set Wiki: DuplicateAllItems.
Notes
The Fallout 3 implementation of this command suffers from a bug. The game generates a new base object for each scripted item in the inventory to be copied. However, the new base objects are not saved in the savegame, so when the user reloads that game the duplicated items will have vanished from the inventory of the object on which this command was called. In other words, any scripted items copied using DuplicateAllItems will vanish on reload.