Difference between revisions of "DropMe"
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{{Function | |||
DropMe | |CSWikiPage = DropMe | ||
|origin = GECK1 | |||
Drops the calling item from its container. If it is not currently in a container, the function will have no effect. | |summary = Drops the calling item from its container. If it is not currently in a container, the function will have no effect. | ||
|name = DropMe | |||
}} | |||
==Notes== | ==Notes== | ||
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==See Also== | ==See Also== | ||
[[Drop]] | *[[Drop]] | ||
[[RemoveMe]] | *[[RemoveMe]] | ||
[[Category:Functions]] | [[Category:Functions]] |
Latest revision as of 10:22, 12 January 2011
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: DropMe.
A function included in the GECK version 1.1.0.36.
Description
Drops the calling item from its container. If it is not currently in a container, the function will have no effect.
Syntax
DropMe
Notes
- This function acts as a Return when called -- the lines of script following it will NOT be executed (since it has just destroyed itself in the process of removing itself from inventory).
- Unlike RemoveMe, this function does not preserve the health, charges, or script variables of the item.
- This function does not spark the OnDrop block of the dropped item.
- The dropped item will appear next to the container or the owner/merchant. If the item has no model information, scripts on it will stop running, but the item will still be there to cause bloated savegames.