Difference between revisions of "Critical Hit Chance Formula"
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imported>SnakeChomp m (Critical Hit Chance Forumla moved to Critical Hit Chance Formula: Yay me for not noticing that I spelled formula incorrectly) |
imported>Cipscis m (→Formula: Added line break - minor formatting fix) |
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===Formula=== | ===Formula=== | ||
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<code>Critical Hit Chance = V + PerkModifiers(C * CM * (LB + L * LM) * WM)</code> | <code>Critical Hit Chance = V + PerkModifiers(C * CM * (LB + L * LM) * WM)</code> |
Revision as of 22:09, 19 December 2008
Variables
- fVATSCriticalChanceBonus = V
- This value is 0 when outside of VATS mode regardless of the value of the game setting
- Weapon condition = C
- This value is 10 when your weapon is at 100% condition, 9 at 90%, and etc
- Actor luck value = L
- fAVDCritLuckBase = LB
- fAVDCritLuckMult = LM
- Weapon crit multipler specified on the weapon form = WM
- Automatic weapons use this value divided by the Fire Rate. For example, an Assault Rifle has a crit multiplier of 1.0, and a Fire Rate of 8. Therefore each bullet has a 0.125 multiplier to the critical percent chance.
- Perks that have a "Calculate My Critical Hit Chance" entry point = PerkModifiers(x)=> y
- This "variable" is treated as a function that applies all perk modifiers and returns the new critical hit chance
Formula
Critical Hit Chance = V + PerkModifiers(C * CM * (LB + L * LM) * WM)