Difference between revisions of "CreateDetectionEvent"
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imported>Quetzilla m (super useful function noted) |
imported>DewiMorgan m (→Notes: +note it's not in the TES4 wiki; debolding titles; adding see also items.) |
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== | ==Description== | ||
'''CreateDetectionEvent''' manually generates a detection event. This function is typically used for things like sound traps -- hit a tripwire, something jangles and guys come to investigate if they're close enough to hear it. | '''CreateDetectionEvent''' manually generates a detection event. This function is typically used for things like sound traps -- hit a tripwire, something jangles and guys come to investigate if they're close enough to hear it. | ||
==Syntax== | |||
== | |||
[''LocationREF''].CreateDetectionEvent [''OwnerRef''] [''SoundLevel''] [''EventType''] | [''LocationREF''].CreateDetectionEvent [''OwnerRef''] [''SoundLevel''] [''EventType''] | ||
== | ==Parameters== | ||
*OwnerRef = Any actor reference. | *OwnerRef = Any actor reference. | ||
*SoundLevel = 0-100, with 100 being the loudest. | *SoundLevel = 0-100, with 100 being the loudest. | ||
Line 17: | Line 16: | ||
**3 = Generic | **3 = Generic | ||
== | ==Examples== | ||
*None at this time | *None at this time | ||
==Notes== | |||
*This function is new in the GECK, and was not available in the TES4 Construction Set. | |||
== | ==See Also== | ||
*[[GetDetected]] | |||
*[[GetDetectionLevel]] | |||
*[[IsActorDetected]] | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Detection Functions]] | [[Category:Detection Functions]] | ||
[[Category:Godsend Functions]] | [[Category:Godsend Functions]] |
Revision as of 12:46, 13 April 2009
Description
CreateDetectionEvent manually generates a detection event. This function is typically used for things like sound traps -- hit a tripwire, something jangles and guys come to investigate if they're close enough to hear it.
Syntax
[LocationREF].CreateDetectionEvent [OwnerRef] [SoundLevel] [EventType]
Parameters
- OwnerRef = Any actor reference.
- SoundLevel = 0-100, with 100 being the loudest.
- EventType = EventTypeID (optional).
- 0 = Bullet
- 1 = Beam
- 2 = Explosion
- 3 = Generic
Examples
- None at this time
Notes
- This function is new in the GECK, and was not available in the TES4 Construction Set.