Difference between revisions of "CloseAllMenus"
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imported>JT |
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==Notes== | ==Notes== | ||
*DO NOT use this command when the PipBoy is up. This will cause many of the keys to become unresponsive, and likely require closing the game to fix the issue. | *DO NOT use this command when the PipBoy is up. This will cause many of the keys to become unresponsive, and likely require closing the game to fix the issue. | ||
** A viable workaround is to simulate the user tapping their Pip-Boy key, by default with ''[[TapKey]] 15'' (FOSE/NVSE). | |||
*This is a console-only function, meaning that it can't be used in a script. To do so, you must use [[con_CloseAllMenus]] instead. | |||
==See Also== | ==See Also== |
Latest revision as of 19:46, 23 April 2016
This function will close all menus and return the game to the normal "no menu" state.
Syntax[edit | edit source]
CloseAllMenus cam
Notes[edit | edit source]
- DO NOT use this command when the PipBoy is up. This will cause many of the keys to become unresponsive, and likely require closing the game to fix the issue.
- A viable workaround is to simulate the user tapping their Pip-Boy key, by default with TapKey 15 (FOSE/NVSE).
- This is a console-only function, meaning that it can't be used in a script. To do so, you must use con_CloseAllMenus instead.