Difference between revisions of "Cell Lighting"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Mcarofano
 
imported>Truant
m (link)
 
Line 2: Line 2:


*'''Lighting Template'''
*'''Lighting Template'''
**'''Template:''' Select from a predefined list of Lighting Templates.  These can be edited under World/Lighting Templates.
**'''Template:''' Select from a predefined list of [[Lighting Template|Lighting Templates]].  These can be edited under World/Lighting Templates.
**'''Inherit:''' Select any of these check boxes to override the Lighting Template.  This will enable the fields below to be edited.
**'''Inherit:''' Select any of these check boxes to override the Lighting Template.  This will enable the fields below to be edited.



Latest revision as of 12:05, 25 October 2009

Cell Lighting Tab[edit | edit source]

  • Lighting Template
    • Template: Select from a predefined list of Lighting Templates. These can be edited under World/Lighting Templates.
    • Inherit: Select any of these check boxes to override the Lighting Template. This will enable the fields below to be edited.
  • Ambient: Select color of the ambient light.
  • Fog: Select the color of the fog.
    • Fog Near: Sets the distance at which the fog begins.
    • Fog Far: Sets the distance at which the fog reaches 100 percent.
    • Fog Power: Edits the fog's curve. A value of 1 is linear, less that one pushes the curve toward the near value, and a value above 1 pushes the curve toward the far value.
    • Clip Distance: Sets the distance of the clipping plane in an interior. Anything past this value will not be displayed.
  • Directional: Select color of directional light.
    • Rotation: Select the angle of the directional light.
    • Fade:
  • Behave Like Exterior: Check to make a "fake exterior", with no landscape but sky and weather.
    • Climate: Select the climate for a "fake exterior" interior cell.