Difference between revisions of "Talk:VATS Settings"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>TastyWheat
(New page: == More Setting Values == I found more settings [http://home.comcast.net/~scruggsyW/Fallout_3/FO3GameSettings.txt here], but the ones left off mostly have to do with camera angles and VATS...)
 
imported>DomFada
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
== More Setting Values ==
== More Setting Values ==
I found more settings [http://home.comcast.net/~scruggsyW/Fallout_3/FO3GameSettings.txt here], but the ones left off mostly have to do with camera angles and VATS animation.<br>-[[User:TastyWheat|TastyWheat]] <small>([[User_talk:TastyWheat|talk]] - [[Special:Contributions/TastyWheat|contribs]])</small> 15:43, 9 February 2009 (UTC)
I found more settings [http://home.comcast.net/~scruggsyW/Fallout_3/FO3GameSettings.txt here], but the ones left off mostly have to do with camera angles and VATS animation.<br>-[[User:TastyWheat|TastyWheat]] <small>([[User_talk:TastyWheat|talk]] - [[Special:Contributions/TastyWheat|contribs]])</small> 15:43, 9 February 2009 (UTC)
== Hit Chance Formula ==
Some results from in-game testing :
* fVATSSkillFactor seems unused
* possible partial hit chance formula for guns :
Hit Chance = visibility - ( (distance * fVATSDistanceFactor)^2 * (fVATSSpreadMult * spread)^2 )
<br>
--[[User:DomFada|DomFada]] 16:06, 16 April 2009 (UTC)

Latest revision as of 11:07, 16 April 2009

More Setting Values[edit source]

I found more settings here, but the ones left off mostly have to do with camera angles and VATS animation.
-TastyWheat (talk - contribs) 15:43, 9 February 2009 (UTC)

Hit Chance Formula[edit source]

Some results from in-game testing :

  • fVATSSkillFactor seems unused
  • possible partial hit chance formula for guns :

Hit Chance = visibility - ( (distance * fVATSDistanceFactor)^2 * (fVATSSpreadMult * spread)^2 )
--DomFada 16:06, 16 April 2009 (UTC)