Difference between revisions of "Talk:Gun Spread Formula"
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imported>DomFada |
imported>DomFada |
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1. The Spread Formula, as you wrote it, controls the wobble of the player's arm and torso. This gives us a barrel axis. | 1. The Spread Formula, as you wrote it, controls the wobble of the player's arm and torso. This gives us a barrel axis. | ||
2. Whenever a shot is fired, each single projectile will have a trajectory determined by the barrel axis, modified by the Min. Spread value. | 2. Whenever a shot is fired, each single projectile will have a trajectory determined by the barrel axis, modified by the Min. Spread value. | ||
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- Min. Spread = weapon's own precision | - Min. Spread = weapon's own precision | ||
Testing this is easy : take a vanilla Fallout3, modify the base 10mm to have a 0 Min. Spread, and set fGunSpreadCondBase to 20. Load a game, spawn a brand new gun, set smallguns to 100. Shoot - your arm goes everywhere, but each bullet follows a visibly straight path. Now set fGunSpreadCondBase to 0, and Min. Spread to 20. Your gun stays still, bullets fly everywhere. | Testing this is easy : take a vanilla Fallout3, modify the base 10mm to have a 0 Min. Spread, and set fGunSpreadCondBase to 20. Load a game, spawn a brand new gun, set smallguns to 100. Shoot - your arm goes everywhere, but each bullet follows a visibly straight path out of the gun's barrel. Now set fGunSpreadCondBase to 0, and Min. Spread to 20. Your gun stays still, bullets fly everywhere. | ||
With that in mind, it may be a good idea to rename the Gun Spread Formula to Aim Spread Formula, or something to that effect. | With that in mind, it may be a good idea to rename the Gun Spread Formula to Aim Spread Formula, or something to that effect. | ||
[[User:DomFada|DomFada]] 23:38, 11 November 2009 (UTC)DomFada | [[User:DomFada|DomFada]] 23:38, 11 November 2009 (UTC)DomFada |