Difference between revisions of "Talk:Bethsoft Tutorial Layout"

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imported>Jimbob L. Greaves
imported>Jimbob L. Greaves
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I had difficulties working out which pieces to use for the galley area until I realised that the galley covered only the central two squares and the rest were room pieces.
I had difficulties working out which pieces to use for the galley area until I realised that the galley covered only the central two squares and the rest were room pieces.


I have been informed by Bethesda that the end of this tutorial is to get users to figure out which tiles to use so giving away the names defeats the objective. While I do agree that the mislabelled tile should be pointed out, and perhaps a few helpful hints being given, stating which pieces are used goes against what the original author was trying to achieve.
I have been informed by Bethesda that the end of this tutorial is to get readers to figure out which tiles to use and so giving away the names defeats the objective. While I do agree that the mislabelled tile should be pointed out, and perhaps a few helpful hints given, stating which pieces are used goes against what the original author was trying to achieve.

Revision as of 22:39, 11 December 2008

About the Original Author

Daryl Brigner

Daryl Brigner is a level designer at Bethesda Game Studios. Daryl designed several of the levels in Fallout 3 including Super-Duper Mart, Springvale Elementary, and The Capitol Building.




Additional Images and Image notation update

ASONOFASHADOW: Hello,

In the final images that show the layout. A few object are not named or listed such as the middle cell after the door from the tutorial hallway. Please list the names of all the cells if possible on the images.

Also, the image upload does not seem to be working at least for me. So I was not able to correctly embed the file just link to a reference image for gridsnap settings. There was also no information stating how to do so (I figured it out). It also was not stated to set your snap settings immediately via the rendering settings window so

I have updated it as such to eliminate possible confusion.



Jimbob L. Greaves:

Hi.

I have added a note to the final layout blueprint.

I had difficulties working out which pieces to use for the galley area until I realised that the galley covered only the central two squares and the rest were room pieces.

I have been informed by Bethesda that the end of this tutorial is to get readers to figure out which tiles to use and so giving away the names defeats the objective. While I do agree that the mislabelled tile should be pointed out, and perhaps a few helpful hints given, stating which pieces are used goes against what the original author was trying to achieve.