Difference between revisions of "Talk:Bethsoft Tutorial Basic Quest"

imported>Supermagle
(→‎Trigger location: new section)
imported>JBurgess
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Does this mean that if the player moves the quest target (holotape) out of the room (by blasting it or moving with the Z key etc.) before picking it up, the quest end trigger doesn't get activated?
Does this mean that if the player moves the quest target (holotape) out of the room (by blasting it or moving with the Z key etc.) before picking it up, the quest end trigger doesn't get activated?
[[User:Supermagle|Supermagle]] 12:37, 19 January 2009 (UTC)
[[User:Supermagle|Supermagle]] 12:37, 19 January 2009 (UTC)
The holotape model has no physics data, so this shouldn't be a concern.  But yes, if there were some way that the player could acquire the holotape while outside the trigger, this technique wouldn't work.  In those cases you may want to use larger triggers, scripted dummies, or a gameMode block on a quest script - but those are all less efficient alternatives that use unnecessary CPU resources. [[User:JBurgess|Joel Burgess]] 19:04, 20 February 2009 (UTC)
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