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Answers to Frequently Asked Questions, many coming from the [http://www.bethsoft.com/bgsforums/index.php?showforum=46 Official Bethesda GECK Forums].
#REDIRECT [[FAQ]]
 
This page is under construction as it gets added to following the release of the GECK on 2008-12-12.
 
Short FAQs should be answered here on this page, while more lengthy tutorial-type FAQs should get their own page.
 
==Short Frequently Asked Questions==
 
==== Why are there no Modding Tools for consoles? ====
* This has to do with licenses and restrictions by the makers of the consoles.
 
==== How do I dupe an item in the Object Window? or How do I create a new item similar to an existing one? ====
* Double-click on an item that is similar to the one you want to create, then change the Editor ID in the first text field. Click OK, then when asked if you want to create a new Form, click Yes.
 
==== Where can I edit exterior cells like Megaton or Canterbury Commons? ====
* These cells are in categories beneath the Interiors category in the Cell View World Space dropdown menu.
* Megaton has it's own world space called MegatonWorld, while Canterbury Commons is located in the Wasteland world space.
* Many nondescript wasteland cells do not have specific names, and can only be found using a grid (reference?).
 
==== How do I connect a door to a control panel? ====
* Make sure the placed door is a persistent references, and giving it an identifiable Reference ID can make this easier.
* In the Linked Ref tab of the control panel, you can select the other object via dropdown menus, or by clicking the Select Reference in Render Window button and then double clicking on the door with the red cross hair.
 
==== How do I add items to Leveled Lists? ====
* There is a function for this: [[AddItemToLeveledList]].
 
==== How do I add/edit a custom effect to an armor piece? ====
* Effects like "+10 to Sneak" on armor are called Object Effects and are located under Game Effects. Notice many have the prefix Ench meaning Enchantment.
* You can create a new Effect, giving it an identifiable Editor ID and name. Then select the type: either Apparel for armor or Weapon. Right-click in the Effects list on the right which will bring up a dialog box with a list of available effects. Range is either Self for Apparel or Touch for Weapon. Range is self evident. Duration 0 is used for apparel for a constant effect.
* To apply the effect to the armor/weapon, double click on the item and select the Editor ID from the Object Effect dropdown menu.
 
==== Where do I find Modeling or Texturing tutorials? ====
* Many general, though some Oblivion specific, tutorials for Modeling can be found [http://cs.elderscrolls.com/constwiki/index.php/Resources_for_3D_Modeling here], including links to the tools themselves.
* Here are the CS WIki [http://cs.elderscrolls.com/constwiki/index.php/Portal:Texturing Texturing Portal] and [http://cs.elderscrolls.com/constwiki/index.php/Category:Texturing_Tutorials Texturing Tutorials].
* A texturing tutorial of paticular interest to Fallout is this [http://forums.cgsociety.org/showthread.php?f=46&t=373024&page=1&pp=15 Hard Surface Texture Painting] tutorial which essentially explains how to give your textures that old, weathered and beat up look.

Latest revision as of 14:02, 18 December 2008

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