Difference between revisions of "User Defined Function"
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UDFs may optionally return a single value of any type, using the [[SetFunctionValue]] command within them. They may optionally accept one or more arguments of any type, which are defined within curly braces: | UDFs may optionally return a single value of any type, using the [[SetFunctionValue]] command within them. They may optionally accept one or more arguments of any type, which are defined within curly braces: | ||
<pre> | <pre> | ||
scn SomeUDF | |||
int arg1 ; * args are optional | int arg1 ; * args are optional | ||
ref arg2 | ref arg2 | ||
Line 9: | Line 11: | ||
Begin Function { arg1, arg2, arg3... } | Begin Function { arg1, arg2, arg3... } | ||
; * | ; * do whatever like any other script | ||
End | End | ||
</pre> | </pre> | ||
and called in a similar way to regular functions: | and called in a similar way to regular functions: | ||
<pre> | <pre> | ||
scn SomeOtherScript | |||
... | |||
call SomeUDF arg1, arg2, arg3... | |||
</pre> | |||
let SomeVariable := | However, to assign the return to a variable, [[Let]] must be used rather than <b>set .. to ..</b>, and to use in a conditional, [[Eval|if eval]] rather than simply <b>if</b>: | ||
<pre> | |||
let SomeVariable := call SomeOtherUDF arg1 | |||
if eval (call SomeSuitableUDF) | if eval (call SomeSuitableUDF) | ||
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*[[Eval]] | *[[Eval]] | ||
*[[Let]] | *[[Let]] | ||
*[[Script Compiler Override]] | |||
==External Links== | ==External Links== | ||
*[http://fallout.bethsoft.com/eng/links/privacyredirect.php?site=http://www.loverslab.com/topic/26802-tutorial-nvse4-part-2-user-defined-functions-udfs/ Tutorial on User Defined Functions in NVSE 4] | *[http://fallout.bethsoft.com/eng/links/privacyredirect.php?site=http://www.loverslab.com/topic/26802-tutorial-nvse4-part-2-user-defined-functions-udfs/ Tutorial on User Defined Functions in NVSE 4] | ||
[[Category:NVSE]] | [[Category:NVSE]] |
Revision as of 06:19, 15 July 2014
Overview
User defined functions (UDF) are added by NVSE V4. They must be saved as 'object' type scripts that must use the "Function" block type only. Although 'object' type, they must not be attached to any object and are instead called directly by script name from within other scripts, using the Call command.
UDFs may optionally return a single value of any type, using the SetFunctionValue command within them. They may optionally accept one or more arguments of any type, which are defined within curly braces:
scn SomeUDF int arg1 ; * args are optional ref arg2 float arg3 .... Begin Function { arg1, arg2, arg3... } ; * do whatever like any other script End
and called in a similar way to regular functions:
scn SomeOtherScript ... call SomeUDF arg1, arg2, arg3...
However, to assign the return to a variable, Let must be used rather than set .. to .., and to use in a conditional, if eval rather than simply if:
let SomeVariable := call SomeOtherUDF arg1 if eval (call SomeSuitableUDF) ; the UDF return evaluates to true endif
Example
scn fnShuffle ; *** This script accepts a list array and returns it in a shuffled order ; *** ; * local vars array_var aNew int iKey int iLast ; * args array_var aList Begin Function { aList } let aNew := Ar_Construct "array" ; * get a new empty list array while (Ar_Size aList) > 0 ; * while input array contains an element let iLast := Ar_Size aList ; * get size of input array let iKey := Rand 0, iLast ; * get random valid key for input array Ar_Append aNew, aList[iKey] ; * append the random choice element to output array Ar_Erase aList, iKey ; * erase that element from input array loop SetFunctionValue aNew ; * return the shuffled array return End
The above example shows a user defined function that accepts a list array and returns it in a shuffled order. This might be called in another script, like:
scn SomeOtherScript array_var aBeatles Begin GameMode ; * or some other block type let aBeatles := Ar_List JohnREF, PaulREF, GeorgeREF, RingoREF let aBeatles := Call fnShuffle aBeatles ; * The Beatles array is now in a shuffled order End
Notes
- UDFs may be used recursively by saving the script once first without the sub call.
- This article is a simple overview, seek external documentation for further information.