Difference between revisions of "String Variable"
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imported>Odessa (mistake, missed $) |
imported>Odessa (mistake, need sv_construct to use format specifiers) |
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</pre> | </pre> | ||
To use format specifiers, you need to use [[Sv_Construct]]: | |||
<pre> | <pre> | ||
string_var my_string | string_var my_string | ||
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let MyInt := 5 | let MyInt := 5 | ||
let my_string := "the value of MyInt is %g", MyInt | let my_string := Sv_Construct "the value of MyInt is %g", MyInt | ||
</pre> | </pre> | ||
==See Also== | ==See Also== | ||
Line 29: | Line 30: | ||
*[[Eval]] | *[[Eval]] | ||
*[[ToString]] | *[[ToString]] | ||
*[[Sv_Construct]] | |||
[[Category:String Variables]] | [[Category:String Variables]] | ||
[[Category:NVSE]] | [[Category:NVSE]] |
Revision as of 05:09, 28 June 2014
String variables are added by NVSE 4. A string is simply some combination of text characters and exists widely in the vanilla game. A string variable allows you to store a string in a similar way to any other variable, and a wide range of functions allow powerful capabilities for them.
String variables are very simple to use, provided you also use Let instead of Set and 'if eval' instead of simply 'if'. To appreciate the full range of possibilites available, a tutorial is available.
Simple Example
string_var my_string let my_string := "this is my string" MessageEx $my_string ; * note: the MessageEx function requires you to include '$' (short for 'ToString') before the variable name if eval my_string == "this is another string" ; do something. Obviously this is false in this case. endif
To use format specifiers, you need to use Sv_Construct:
string_var my_string int MyInt let MyInt := 5 let my_string := Sv_Construct "the value of MyInt is %g", MyInt