Difference between revisions of "Settings"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Razlo
imported>Henning
m (None)
Line 7: Line 7:
== Note to Editors ==
== Note to Editors ==


When documenting new settings, please try to add the setting to an existing page documenting a group of related settings. If the setting does not fit well with any existing pages, consider what other settings exist (that may be undocumented) that relate to the new setting, create a new page to document all of the settings as a group, and add this new group as its own category here. Please refer to existing settings pages for stylistic guidance ([[fWeaponConditionJamXX]] and [[Experience Settings]] are good examples).
When documenting new settings, please try to add the setting to an existing page documenting a group of related settings. If the setting does not fit well with any existing pages, consider what other settings exist (that may be undocumented) <span class="plainlinks">[http://ibsdietplan.org <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">IBS</span>]</span> that relate to the new setting, create a new page to document all of the settings as a group, and add this new group as its own category here. Please refer to existing settings pages for stylistic guidance ([] and [[Experience Settings]]  


__TOC__
__TOC__
<div class="case-sensitive-links">
&lt;div class="case-sensitive-links">


== Actor Settings ==
== Actor Settings ==
Line 710: Line 710:
* [[iHUDMaxCompassNPCTicks]]
* [[iHUDMaxCompassNPCTicks]]


</div>
&lt;/div>
[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 14:08, 24 September 2011

As you can see, there are hundreds of game settings. Some are relatively innocent, such as fSneakSleepBonus, which determines the Sneak bonus an actor gets if the target is sleeping. Others can break the game in a heartbeat. Be very careful with any changes to make to these settings.

Game settings use a naming convention which identifies what kind of data the setting accepts. "f" settings are floats (numbers with decimals), "i" settings are integers (whole numbers) and "s" settings are strings.

Know what a game setting does that isn't explained here? Spread the knowledge by documenting it!

Note to Editors

When documenting new settings, please try to add the setting to an existing page documenting a group of related settings. If the setting does not fit well with any existing pages, consider what other settings exist (that may be undocumented) IBS that relate to the new setting, create a new page to document all of the settings as a group, and add this new group as its own category here. Please refer to existing settings pages for stylistic guidance ([] and Experience Settings

<div class="case-sensitive-links">

Actor Settings

These are settings related to actors.

Derived Statistic Settings

These settings control various Derived Statistics, such as default skill levels, weight carrying capacity, action points, etc.

Derived Skill Settings

Derived Skill Settings control actor skill value bonuses given by stats and starting skill values.

  • fAVDTagSkillBonus
  • fAVDSkillPrimaryBonusMult
  • fAVDSkillLuckBonusMult
  • fAVDSkillBarterBase
  • fAVDSkillBigGunsBase
  • fAVDSkillEnergyWeaponsBase
  • fAVDSkillExplosivesBase
  • fAVDSkillLockpickBase
  • fAVDSkillLuckBonusBase
  • fAVDSkillMedicineBase
  • fAVDSkillMeleeWeaponsBase
  • fAVDSkillRepairBase
  • fAVDSkillScienceBase
  • fAVDSkillSmallGunsBase
  • fAVDSkillSneakBase
  • fAVDSkillSpeechBase
  • fAVDSkillUnarmedBase

Movement Settings

Movement Settings control how fast actors move.

  • fMoveRunMult
  • fMoveSneakMult
  • fMoveNoWeaponMult
  • fMoveOneCrippledLegSpeedMult
  • fMoveTwoCrippledLegsSpeedMult

AI Settings

These settings govern how actors behave in the gameworld.

Guard Package Settings

These settings apply to actors running the Guard Package

Health Settings

Sandbox Package Settings

These settings apply to actors running the Sandbox Package

  • iSandBoxPreventRepeatedActionTime
  • iSandboxBreakfastMax
  • iSandboxBreakfastMin
  • iSandboxDinnerMax
  • iSandboxDinnerMin
  • iSandboxLunchMax
  • iSandboxLunchMin
  • iSandboxMealDurationMax
  • iSandboxMealDurationMin
  • iSandboxSleepDurationMax
  • iSandboxSleepDurationMin
  • iSandboxSleepStartMax
  • iSandboxSleepStartMin

Experience Settings

Experience Settings control how much experience the player gains from certain actions and how much experience is required to level.

  • iXPBase
  • iXPBumpBase

Leveled Item Settings

Combat Settings

VATS Settings

VATS Settings control the behavior of VATS

  • fVATSAutomaticMeleeDamageMult
  • fVATSCriticalChanceBonus
  • fVATSDamageToWeaponMult
  • fVATSDestructibleMult
  • fVATSDistanceFactor
  • fVATSH2HWarpDistanceMult
  • fVATSHitChanceMult
  • fVATSMaxChance
  • fVATSMaxEngageDistance
  • fVATSMeleeMaxDistance
  • fVATSMeleeReachMult
  • fVATSParalyzePalmChance
  • fVATSPlayerDamageMult
  • fVATSShotBurstTime
  • fVATSShotLongBurstTime
  • fVATSSkillFactor
  • fVATSSpreadMult
  • fVATSStealthMult
  • fVATSStrangerDistance
  • fVATSStrangerOdds
  • iVATSStrangerMaxHP
  • iVATSConcentratedFireBonus

Mine Settings

Mine Settings control the behavior of mines placed in the game world, either in the editor or by actors.

  • fMinesAgeMax
  • fMinesDelayMin
  • fMineExteriorRadiusMult

Weapon Settings

Auto Aim Settings

Auto Aim Settings are used to configure the auto-aim feature.

  • fAutoAimMaxDegrees
  • fAutoAimMaxDegrees3rdPerson
  • fAutoAimMaxDegreesMelee
  • fAutoAimMaxDegreesMiss
  • fAutoAimMaxDegreesVATS
  • fAutoAimMaxDistance
  • fAutoAimMeleeChaseMult
  • fAutoAimMissRatioHigh
  • fAutoAimMissRatioLow
  • fAutoAimScreenPercentage

Weapon Damage

These settings are used in the Weapon Damage Formula to calculate weapon damage.

  • fAVDMeleeDamageStrengthMult
  • fAVDMeleeDamageStrengthOffset
  • fDamageGunWeapCondMult
  • fDamageGunWeapCondBase
  • fDamageMeleeWeapCondMult
  • fDamageMeleeWeapCondBase
  • fDamageSkillBase
  • fDamageSkillMult
  • fDamageWeaponMult
  • fAVDUnarmedDamageBase
  • fAVDUnarmedDamageMult

Weapon Critical Hit Chance

These settings are used in the Critical Hit Chance Formula.

  • fWeaponConditionCriticalChanceMult
  • fAVDCritLuckMult
  • fAVDCritLuckBase
  • fVATSCriticalChanceBonus

Gun Spread Settings

These settings are used in the Gun Spread Formula to determine how well the actor can aim their gun. The higher the resulting value, the more the gun will wave around while the actor is holding it.

  • fGunSpreadSkillBase
  • fGunSpreadSkillMult
  • fGunSpreadIronSightsBase
  • fGunSpreadIronSightsMult
  • fGunSpreadArmBase
  • fGunSpreadArmMult
  • fGunSpreadRunBase
  • fGunSpreadRunMult
  • fGunSpreadWalkBase
  • fGunSpreadWalkMult
  • fGunSpreadCrouchBase
  • fGunSpreadCrouchMult
  • fGunSpreadCondBase
  • fGunSpreadCondMult

Rate of Fire

fWeaponConditionRateOfFireXX settings control the rate of fire for guns based on the condition of the weapon.

  • fWeaponConditionRateOfFire1
  • fWeaponConditionRateOfFire2
  • fWeaponConditionRateOfFire3
  • fWeaponConditionRateOfFire4
  • fWeaponConditionRateOfFire5
  • fWeaponConditionRateOfFire6
  • fWeaponConditionRateOfFire7
  • fWeaponConditionRateOfFire8
  • fWeaponConditionRateOfFire9
  • fWeaponConditionRateOfFire10

Jamming After Reload

fWeaponConditionReloadJamXX settings control the chance your weapon has to jam after reloading based on the condition of your weapon. Note that weapons with the "No jam after reload" flag set on the weapon form ignore these settings.

  • fWeaponConditionReloadJam1
  • fWeaponConditionReloadJam2
  • fWeaponConditionReloadJam3
  • fWeaponConditionReloadJam4
  • fWeaponConditionReloadJam5
  • fWeaponConditionReloadJam6
  • fWeaponConditionReloadJam7
  • fWeaponConditionReloadJam8
  • fWeaponConditionReloadJam9
  • fWeaponConditionReloadJam10

Jamming While Firing

fWeaponConditionJamXX settings control the chance your weapon will jam instead of firing based on the condition of your weapon. There is currently a bug affecting game play using automatic weapons when these settings are enabled, and they are all set to 0 by default because of this.

  • fWeaponConditionJam1
  • fWeaponConditionJam2
  • fWeaponConditionJam3
  • fWeaponConditionJam4
  • fWeaponConditionJam5
  • fWeaponConditionJam6
  • fWeaponConditionJam7
  • fWeaponConditionJam8
  • fWeaponConditionJam9
  • fWeaponConditionJam10

Non-Actor Activatable Objects Settings

Lock Settings

iLockLevelMaxXXX settings control the description that the interface uses to describe a locked object, based on the lock difficulty.

  • iLockLevelMaxVeryEasy
  • iLockLevelMaxEasy
  • iLockLevelMaxAverage
  • iLockLevelMaxHard
  • iLockLevelMaxVeryHard
  • iLockLevelMaxImpossible

Miscellaneous

Barter System

These settings are used in the Barter System Formula.

  • fBarterBuyBase
  • fBarterBuyMult
  • fBarterSellBase
  • fBarterSellMult

Item Value and Condition

These settings are used to compute Item_Condition_And_Value.

  • fItemConditionValueBase
  • fItemConditionValueMult
  • fItemConditionValueExp

Uncategorized Settings

Floating Point Numeral Settings

Integer Numeral Game Settings

Character String Game Settings

Unused Settings

These settings were probably carried over from Oblivion, or superseded by other settings, and are not actually used anymore.

  • fDamageStrengthBase
  • fDamageStrengthMult
  • fMoveLegConditionMult

New Vegas Only Settings

These settings exist only in Fallout: New Vegas. This section is not comprehensive, nor intended to have any great degree of permanency- it should probably be rearranged.

</div>