Difference between revisions of "Settings"
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== Note to Editors == | == Note to Editors == | ||
When documenting new settings, please try to add the setting to an existing page documenting a group of related settings. If the setting does not fit well with any existing pages, consider what other settings exist (that may be undocumented) that relate to the new setting, create a new page to document all of the settings as a group, and add this new group as its own category here. Please refer to existing settings pages for stylistic guidance ([ | When documenting new settings, please try to add the setting to an existing page documenting a group of related settings. If the setting does not fit well with any existing pages, consider what other settings exist (that may be undocumented) <span class="plainlinks">[http://ibsdietplan.org <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">IBS</span>]</span> that relate to the new setting, create a new page to document all of the settings as a group, and add this new group as its own category here. Please refer to existing settings pages for stylistic guidance ([] and [[Experience Settings]] | ||
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== Actor Settings == | == Actor Settings == | ||
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* [[iHUDMaxCompassNPCTicks]] | * [[iHUDMaxCompassNPCTicks]] | ||
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[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 14:08, 24 September 2011
As you can see, there are hundreds of game settings. Some are relatively innocent, such as fSneakSleepBonus, which determines the Sneak bonus an actor gets if the target is sleeping. Others can break the game in a heartbeat. Be very careful with any changes to make to these settings.
Game settings use a naming convention which identifies what kind of data the setting accepts. "f" settings are floats (numbers with decimals), "i" settings are integers (whole numbers) and "s" settings are strings.
Know what a game setting does that isn't explained here? Spread the knowledge by documenting it!
Note to Editors
When documenting new settings, please try to add the setting to an existing page documenting a group of related settings. If the setting does not fit well with any existing pages, consider what other settings exist (that may be undocumented) IBS that relate to the new setting, create a new page to document all of the settings as a group, and add this new group as its own category here. Please refer to existing settings pages for stylistic guidance ([] and Experience Settings
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Actor Settings
These are settings related to actors.
Derived Statistic Settings
These settings control various Derived Statistics, such as default skill levels, weight carrying capacity, action points, etc.
Derived Skill Settings
Derived Skill Settings control actor skill value bonuses given by stats and starting skill values.
- fAVDTagSkillBonus
- fAVDSkillPrimaryBonusMult
- fAVDSkillLuckBonusMult
- fAVDSkillBarterBase
- fAVDSkillBigGunsBase
- fAVDSkillEnergyWeaponsBase
- fAVDSkillExplosivesBase
- fAVDSkillLockpickBase
- fAVDSkillLuckBonusBase
- fAVDSkillMedicineBase
- fAVDSkillMeleeWeaponsBase
- fAVDSkillRepairBase
- fAVDSkillScienceBase
- fAVDSkillSmallGunsBase
- fAVDSkillSneakBase
- fAVDSkillSpeechBase
- fAVDSkillUnarmedBase
Movement Settings
Movement Settings control how fast actors move.
- fMoveRunMult
- fMoveSneakMult
- fMoveNoWeaponMult
- fMoveOneCrippledLegSpeedMult
- fMoveTwoCrippledLegsSpeedMult
AI Settings
These settings govern how actors behave in the gameworld.
Guard Package Settings
These settings apply to actors running the Guard Package
Health Settings
- fAVDHealthLevelMult - short: used for calculating new HP when advance a level. A static base.
- fAVDNPCHealthLevelMult - short: the same (?) for NPC
- fAVDHealthEnduranceMult - short: used for calculating new HP when advance a level based on Endurance
- fAVDNPCHealthEnduranceMult - short: the same (?) for NPC
- fAVDNPCHealthEnduranceOffset - ???
Sandbox Package Settings
These settings apply to actors running the Sandbox Package
- iSandBoxPreventRepeatedActionTime
- iSandboxBreakfastMax
- iSandboxBreakfastMin
- iSandboxDinnerMax
- iSandboxDinnerMin
- iSandboxLunchMax
- iSandboxLunchMin
- iSandboxMealDurationMax
- iSandboxMealDurationMin
- iSandboxSleepDurationMax
- iSandboxSleepDurationMin
- iSandboxSleepStartMax
- iSandboxSleepStartMin
Experience Settings
Experience Settings control how much experience the player gains from certain actions and how much experience is required to level.
- iXPBase
- iXPBumpBase
Leveled Item Settings
Combat Settings
- fCombatConfidenceModifierMax
- fCombatConfidenceModifierMin
- fCombatDamageBonusSneakingMult
- fCombatDistance
- fCombatDistanceMin
- fCombatThreatRatioUpdateTime
- fCombatUnarmedCritDamageMult
- fKnockdownBaseHealthThreshold
- fKnockdownCurrentHealthThreshold
- fMinimumFatigue
VATS Settings
VATS Settings control the behavior of VATS
- fVATSAutomaticMeleeDamageMult
- fVATSCriticalChanceBonus
- fVATSDamageToWeaponMult
- fVATSDestructibleMult
- fVATSDistanceFactor
- fVATSH2HWarpDistanceMult
- fVATSHitChanceMult
- fVATSMaxChance
- fVATSMaxEngageDistance
- fVATSMeleeMaxDistance
- fVATSMeleeReachMult
- fVATSParalyzePalmChance
- fVATSPlayerDamageMult
- fVATSShotBurstTime
- fVATSShotLongBurstTime
- fVATSSkillFactor
- fVATSSpreadMult
- fVATSStealthMult
- fVATSStrangerDistance
- fVATSStrangerOdds
- iVATSStrangerMaxHP
- iVATSConcentratedFireBonus
Mine Settings
Mine Settings control the behavior of mines placed in the game world, either in the editor or by actors.
- fMinesAgeMax
- fMinesDelayMin
- fMineExteriorRadiusMult
Weapon Settings
Auto Aim Settings
Auto Aim Settings are used to configure the auto-aim feature.
- fAutoAimMaxDegrees
- fAutoAimMaxDegrees3rdPerson
- fAutoAimMaxDegreesMelee
- fAutoAimMaxDegreesMiss
- fAutoAimMaxDegreesVATS
- fAutoAimMaxDistance
- fAutoAimMeleeChaseMult
- fAutoAimMissRatioHigh
- fAutoAimMissRatioLow
- fAutoAimScreenPercentage
Weapon Damage
These settings are used in the Weapon Damage Formula to calculate weapon damage.
- fAVDMeleeDamageStrengthMult
- fAVDMeleeDamageStrengthOffset
- fDamageGunWeapCondMult
- fDamageGunWeapCondBase
- fDamageMeleeWeapCondMult
- fDamageMeleeWeapCondBase
- fDamageSkillBase
- fDamageSkillMult
- fDamageWeaponMult
- fAVDUnarmedDamageBase
- fAVDUnarmedDamageMult
Weapon Critical Hit Chance
These settings are used in the Critical Hit Chance Formula.
- fWeaponConditionCriticalChanceMult
- fAVDCritLuckMult
- fAVDCritLuckBase
- fVATSCriticalChanceBonus
Gun Spread Settings
These settings are used in the Gun Spread Formula to determine how well the actor can aim their gun. The higher the resulting value, the more the gun will wave around while the actor is holding it.
- fGunSpreadSkillBase
- fGunSpreadSkillMult
- fGunSpreadIronSightsBase
- fGunSpreadIronSightsMult
- fGunSpreadArmBase
- fGunSpreadArmMult
- fGunSpreadRunBase
- fGunSpreadRunMult
- fGunSpreadWalkBase
- fGunSpreadWalkMult
- fGunSpreadCrouchBase
- fGunSpreadCrouchMult
- fGunSpreadCondBase
- fGunSpreadCondMult
Rate of Fire
fWeaponConditionRateOfFireXX settings control the rate of fire for guns based on the condition of the weapon.
- fWeaponConditionRateOfFire1
- fWeaponConditionRateOfFire2
- fWeaponConditionRateOfFire3
- fWeaponConditionRateOfFire4
- fWeaponConditionRateOfFire5
- fWeaponConditionRateOfFire6
- fWeaponConditionRateOfFire7
- fWeaponConditionRateOfFire8
- fWeaponConditionRateOfFire9
- fWeaponConditionRateOfFire10
Jamming After Reload
fWeaponConditionReloadJamXX settings control the chance your weapon has to jam after reloading based on the condition of your weapon. Note that weapons with the "No jam after reload" flag set on the weapon form ignore these settings.
- fWeaponConditionReloadJam1
- fWeaponConditionReloadJam2
- fWeaponConditionReloadJam3
- fWeaponConditionReloadJam4
- fWeaponConditionReloadJam5
- fWeaponConditionReloadJam6
- fWeaponConditionReloadJam7
- fWeaponConditionReloadJam8
- fWeaponConditionReloadJam9
- fWeaponConditionReloadJam10
Jamming While Firing
fWeaponConditionJamXX settings control the chance your weapon will jam instead of firing based on the condition of your weapon. There is currently a bug affecting game play using automatic weapons when these settings are enabled, and they are all set to 0 by default because of this.
- fWeaponConditionJam1
- fWeaponConditionJam2
- fWeaponConditionJam3
- fWeaponConditionJam4
- fWeaponConditionJam5
- fWeaponConditionJam6
- fWeaponConditionJam7
- fWeaponConditionJam8
- fWeaponConditionJam9
- fWeaponConditionJam10
Non-Actor Activatable Objects Settings
Lock Settings
iLockLevelMaxXXX settings control the description that the interface uses to describe a locked object, based on the lock difficulty.
- iLockLevelMaxVeryEasy
- iLockLevelMaxEasy
- iLockLevelMaxAverage
- iLockLevelMaxHard
- iLockLevelMaxVeryHard
- iLockLevelMaxImpossible
Miscellaneous
Barter System
These settings are used in the Barter System Formula.
- fBarterBuyBase
- fBarterBuyMult
- fBarterSellBase
- fBarterSellMult
Item Value and Condition
These settings are used to compute Item_Condition_And_Value.
- fItemConditionValueBase
- fItemConditionValueMult
- fItemConditionValueExp
Uncategorized Settings
Floating Point Numeral Settings
- ArmorRatingMax
- ArmorRatingMult
- ArmorRatingWeightLightMaxMod
- fAbsorbCoreColorB
- fAbsorbCoreColorG
- fAbsorbCoreColorR
- fAbsorbGlowColorB
- fAbsorbGlowColorG
- fAbsorbGlowColorR
- fActorArmorDesirabilityDamageMult
- fActorStrengthEncumbranceMult
- fActorSwimBreathBase
- fActorSwimBreathMult
- fActorTeleportFadeSeconds
- fAIDefaultAttackDuringRecoilStaggerBonus
- fAIDefaultAttackSkillMult
- fAIDefaultBlockDuringAttackMult
- fAIDefaultBlockNoAttackMult
- fAIDefaultBlockSkillMult
- fAIFleeConfBase
- fAIFleeHealthMult
- fAIMaxHeadTrackDistance
- fAIMaxSmileDistance
- fAIPowerAttackRecoilBonus
- fAISocialchanceForConversation
- fAISocialRadiusToTriggerConversation
- fAIYieldBase
- fArmorRatingBase
- fArmorRatingConditionBase
- fArmorRatingConditionMult
- fAutoDoorActivateDistance
- fBarterSellBase
- fBribeBase
- fBribeCurve
- fBribeScale
- fChase3rdPersonXYMult
- fClothingClassScale
- fClothingJewelryScale
- fCombatGiantCreatureReachMult
- fCombatHitConeAngle
- fCombatSoundArmorPct
- fCombatSoundFleshPct
- fCombatSoundWeaponPct
- fCombatSpeakAttackChance
- fCombatSpeakHitChance
- fCombatSpeakHitThreshold
- fCombatSpeakPowerAttackChance
- fCrimeAlarmRespMult
- fDamagePowerAttackBackBonus
- fDamagePowerAttackBonus
- fDamagePowerAttackForwardBonus
- fDamagePowerAttackSideBonus
- fDamagePowerAttackStandBonus
- fDamageToArmorPercentage
- fDamageToWeaponPercentage
- fDamageWeaponConditionBase
- fDamageWeaponConditionMult
- fDaytimeColorExtension
- fDeathForceForceMax
- fDeathForceForceMin
- fDetectionCommentTimer
- fDetectionSneakLightMod
- fDifficultyDamageMultiplier
- fDispActorPerMult
- fDispTargetFactionRankBase
- fDispTargetPerMult
- fDistanceProjectileExplosionDetection
- fDyingTimer
- fEnchantmentGoldMult
- fEssentialDeathTime
- fFatigueAttackWeaponBase
- fFatigueAttackWeaponMult
- fFatigueBase
- fFatigueBlockSkillBase
- fFatigueBlockSkillMult
- fFatigueCastBase
- fFatigueJumpBase
- fFatigueJumpMult
- fFatigueMult
- fFatigueReturnBase
- fFatigueReturnMult
- fFatigueRunBase
- fFatigueRunMult
- fFightAggrBase
- fFightFriendDispBase
- fFirstPersonCameraMult
- fFurnitureMarker01DeltaX
- fFurnitureMarker01DeltaY
- fFurnitureMarker01DeltaZ
- fFurnitureMarker01HeadingDelta
- fFurnitureMarker02DeltaX
- fFurnitureMarker02DeltaY
- fFurnitureMarker02DeltaZ
- fFurnitureMarker02HeadingDelta
- fFurnitureMarker03DeltaX
- fFurnitureMarker03DeltaY
- fFurnitureMarker03DeltaZ
- fFurnitureMarker03HeadingDelta
- fFurnitureMarker04DeltaX
- fFurnitureMarker04DeltaY
- fFurnitureMarker04DeltaZ
- fFurnitureMarker04HeadingDelta
- fFurnitureMarker11DeltaX
- fFurnitureMarker11DeltaY
- fFurnitureMarker11DeltaZ
- fFurnitureMarker11HeadingDelta
- fFurnitureMarker12DeltaX
- fFurnitureMarker12DeltaY
- fFurnitureMarker12DeltaZ
- fFurnitureMarker12HeadingDelta
- fFurnitureMarker13DeltaX
- fFurnitureMarker13DeltaY
- fFurnitureMarker13DeltaZ
- fFurnitureMarker13HeadingDelta
- fFurnitureMarker14DeltaX
- fFurnitureMarker14DeltaY
- fFurnitureMarker14DeltaZ
- fFurnitureMarker14HeadingDelta
- fGrenadeFriction
- fGrenadeRestitution
- fHandFatigueDamageBase
- fHandFatigueDamageMult
- fHandHealthMax
- fHandReachMult
- fIdleChatterCommentTimer
- fImpactShaderMaxMagnitude
- fInfamyBountyMod
- fJumpDoubleMult
- fJumpFallTimeMult
- fJumpHeightMax
- fKnockdownChance
- fKnockdownDamageMult
- fLeafRockAmountSwayInfluence
- fLeafRockSpeedSwayInfluence
- fLeafRockTimeScale
- fLeafRustleAmountSwayInfluence
- fLeafRustleSpeedSwayInfluence
- fLeafRustleTimeScale
- fLockPickAutoBase
- fLockPickAutoDifficulty
- fLowLevelNPCBaseHealthMult
- fMagicCasterSkillCostBase
- fMagicCasterSkillCostMult
- fMagicCostScale
- fMagicDiseaseTransferMult
- fMagicExplosionAgilityMult
- fMagicFatigueDrainBase
- fMagicFatigueDrainMult
- fMagicFogMaximumDistance
- fMagicFogOptimalDistance
- fMagickaReturnBase
- fMagickaReturnMult
- fMagicLightHeightOffset
- fMagicLightRadiusBase
- fMagicSpellLevelApprenticeMin
- fMagicSpellLevelExpertMin
- fMagicSpellLevelJourneymanMin
- fMagicSpellLevelMasterMin
- fMagicTelekinesiDistanceMult
- fMagicTelekinesisLiftPowerMult
- fMasserAngleFadeEnd
- fMasserAngleFadeStart
- fMasserAngleShadowEarlyFade
- fMaxArmorRating
- fMoveCharWalkMax
- fMoveCharWalkMin
- fMoveCreatureWalkMax
- fMoveCreatureWalkMin
- fMoveEncumEffect
- fMoveWeightMax
- fNPCAttributeHealthMult
- fNPCBaseMagickaMult
- fNPCGeneticVariation
- fPathAvoidanceCreatureIntLimit
- fPCBaseMagickaMult
- fPerkSneakAttackMarksmanApprenticeMult
- fPerkSneakAttackMarksmanExpertMult
- fPerkSneakAttackMarksmanJourneymanMult
- fPerkSneakAttackMarksmanMasterMult
- fPerkSneakAttackMarksmanNoviceMult
- fPersuasionCurve
- fPersuasionMod
- fPersuasionReactionDislike
- fPersuasionReactionHate
- fPickPocketActorSkillBase
- fPickPocketActorSkillMult
- fPickPocketAmountMult
- fPickPocketMaxChance
- fPickPocketTargetSkillMult
- fPlayerDeathReloadTime
- fPotionGoldValueMult
- fPotionT1AleDurMult
- fPotionT1AleMagMult
- fPotionT1CalDurMult
- fPotionT1RetDurMult
- fPotionT2AleDurMult
- fPotionT3AleMagMult
- fPowerAttackFatiguePenalty
- fRechargeGoldMult
- fRegionGenTexGenMatch
- fRegionGenTexGenNotMatch
- fRegionGenTexPlacedMatch
- fRegionGenTexPlacedNotMatch
- fRepairArmorerMult
- fRockitDamageBonusWeightMult
- fSecundaAngleFadeEnd
- fSecundaAngleFadeStart
- fSecundaAngleShadowEarlyFade
- fSecundaSpeed
- fSkillUseExp
- fSkillUseFactor
- fSneakBaseValue
- fSneakBootWeightBase
- fSneakBootWeightMult
- fSneakLightMult
- fSneakMaxDistance
- fSneakRunningMult
- fSneakSkillMult
- fSneakSleepBonus
- fSneakSoundLosMult
- fSneakTargetAttackBonus
- fSneakTargetInCombatBonus
- fSpeechDelay
- fSpellCastingDetectionMod
- fSpellmakingGoldMult
- fStarsRotateDays
- fStarsRotateXAxis
- fStarsRotateYAxis
- fStarsRotateZAxis
- fStatsHealthStartMult
- fSunAlphaTransTime
- fSunMinimumGlareScale
- fSunReduceGlareSpeed
- fTorchLightLevelMorning
- fTorchLightLevelNight
- fTrainingCostMult
- fTreeFarDistanceBase
- fTreeNearDistanceBase
- fTreeWindVariance
- fVanityModeAutoDelay
- fWeatherFlashAmbient
- fWeatherFlashDuration
- fWeatherTransMax
- fWortcraftChanceIntDenom
- fWortcraftChanceLuckDenom
Integer Numeral Game Settings
- iAIDefaultAttackChance
- iAIDefaultBlockChance
- iArmorWeightHelmet
- iArmorWeightShield
- iCombatDismemberPartChance
- iCrimeAlarmRecDistance
- iCrimeGoldAttackMin
- iCrimeGoldJailBreak
- iCrimeGoldStealHorse
- iDeathDropWeaponChance
- iHoursToRespawnCell
- iLevCreaLevelDifferenceMax
- iLevItemLevelDifferenceMax
- iLowLevelNPCMaxLevel
- iLowResponsiblityLevel
- iMagicMaxPotionsApprentice
- iMagicMaxPotionsExpert
- iMagicMaxPotionsJourneyman
- iMagicMaxPotionsMaster
- iMagicMaxPotionsNovice
- iMapMarkerRevealDistance
- iMapMarkerVisibleDistance
- iMasserSize
- iMinClipSizeToAddReloadDelay
- iNPCBasePerLevelHealthMult
- iNumberActorsInCombatPlayer
- iPCStartSpellSkillLevel
- iPerkBlockStaggerChance
- iPerkExtraBarterGoldMaster
- iSoulLevelValueCommon
- iSoulLevelValueGrand
- iSoulLevelValueGreater
- iSoulLevelValueLesser
- iSoulLevelValuePetty
Character String Game Settings
- sAddItemtoInventory
- sAddItemtoInventoryText
- sAddItemtoSpellList
- sAgilityDescription
- sAnimationCanNotEquipWeapon
- sAnimationCanNotUnequip
- sAttributeDescAgility
- sAttributeDescEndurance
- sAttributeDescIntelligence
- sAttributeDescLuck
- sAttributeDescPersonality
- sAttributeDescSpeed
- sAttributeDescStrength
- sAttributeDescWillpower
- sCanNotEquipAlchemy
- sCanNotEquipQuestArrows
- sCanNotEquipRepairHammer
- sCanNotEquipSoulGem
- sCanNotReadBood
- sCanNotTrainAnymore
- sCanNotTrainHigher
- sCombatDescription
- sContinueText
- sDerivedAttributeDescEncumbrance
- sDerivedAttributeDescFatigue
- sDerivedAttributeDescHealth
- sDerivedAttributeDescMagicka
- sDiscoveredText
- sDropEquippedItemWarning
- sEnduranceDescription
- sEssentialCharacterDown
- sFavoredAttributes
- sHairColor0
- sHairColor1
- sHairColor10
- sHairColor11
- sHairColor12
- sHairColor13
- sHairColor14
- sHairColor15
- sHairColor2
- sHairColor3
- sHairColor4
- sHairColor5
- sHairColor6
- sHairColor7
- sHairColor8
- sHairColor9
- sHitParticleMetal
- sHitParticleStone
- sHitParticleWood
- sImpossibleLock
- sIntellegenceDescription
- sKeyLocked
- sLevelDefault
- sLevelDoneWarning
- sLevelUp11
- sLevelUp12
- sLevelUp15
- sLevelUp17
- sLevelUp18
- sLevelUp19
- sLevelUp20
- sLevelUp4
- sLevelUp6
- sLoadWhilePlaying
- sLockLevelNameImpossible
- sLowSoul
- sLuckDescription
- sMagicDescription
- sMajorSkills
- sMiscNumPlacesDiscovered
- sMonthHeartFire
- sMonthMidYear
- sMonthRainsHand
- sNoFastTravelCombat
- sNoFastTravelScriptBlock
- sNoHammer
- sNoLockPick
- sNoLockPickKey
- sNoMortor
- sNoSleepCombat
- sNoSleepHostilActorsNear
- sNoSleepInOwnedBed
- sNoSoul
- sNoSoulGem
- sNoSoulInGem
- sNoTalkFleeing
- sNoWaitHostilActorsNear
- sNoWaitInCombat
- sNoWaitUnderWater
- sNoWaitWhileAlarmSounding
- sOpenWithKey
- sOverEncumbered
- sPersonalityDescription
- sPlayerLeavingBorderRegion
- sReturnToMainMenu
- sSoulGemTooSmall
- sSpecialization
- sStealthDescription
- sStrengthDescription
- sSuccessfulSneakAttackEnd
- sTravelQuestion
- sUnequipItemOnPlayer
- sVampireFeedQuestion
- sVarlaStoneMessage
- sWillPowerDescription
Unused Settings
These settings were probably carried over from Oblivion, or superseded by other settings, and are not actually used anymore.
- fDamageStrengthBase
- fDamageStrengthMult
- fMoveLegConditionMult
New Vegas Only Settings
These settings exist only in Fallout: New Vegas. This section is not comprehensive, nor intended to have any great degree of permanency- it should probably be rearranged.
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