Difference between revisions of "Settings"

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imported>SnakeChomp
(New Section: Experience Settings)
imported>SnakeChomp
m (→‎Experience Settings: List settings that were documented)
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[[Experience Settings]] control how much experience the player gains from certain actions and how much experience is required to level.
[[Experience Settings]] control how much experience the player gains from certain actions and how much experience is required to level.
*iXPBase
*iXPBumpBase


== Combat Settings ==
== Combat Settings ==

Revision as of 19:28, 10 January 2009

As you can see, there are hundreds of game settings. Some are relatively innocent, such as fSneakSleepBonus, which determines the Sneak bonus an actor gets if the target is sleeping. Others can break the game in a heartbeat. Be very careful with any changes to make to these settings.

Game settings use a naming convention which identifies what kind of data the setting accepts. "f" settings are floats (numbers with decimals), "i" settings are integers (whole numbers) and "s" settings are strings.

Know what a game setting does that isn't explained here? Spread the knowledge by documenting it!

Note to Editors

When documenting new settings, please try to add the setting to an existing page documenting a group of related settings. If the setting does not fit well with any existing pages, consider what other settings exist (that may be undocumented) that relate to the new setting, create a new page to document all of the settings as a group, and add this new group as its own category here. Please refer to existing settings pages for stylistic guidance (fWeaponConditionJamXX is a good example).